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Showing posts from January, 2014

Racially Sensitive Thug-O-Matic, With Added Secondary Traits

Because I apparently have nothing better to do with my time (or rather, because I definitely have something better to do with my time and am therefore doing something else), more NPCs:

Dwarf 1
ST 11; DX 10; IQ 13; HT 14
Per 13; Will 13; HP 11; Fatigue 13
Throwing Axe damage 1d+3 cut
Cloth Armor DR 1
Speed 6.0, Dodge 9, Move 5
Parry 9; Block 10 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shield-12
Throwing Axe-11

Dwarf 2
ST 14; DX 11; IQ 11; HT 10
Per 11; Will 11; HP 14; Fatigue 16
Shortsword damage 2d cut; 1d imp
Steel Laminate DR 5
Speed 5.25, Dodge 7, Move 3
Parry 9; Block 11 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shortsword-11
Shield-14

Dwarf 3
ST 9; DX 9; IQ 12; HT 11
Per 12; Will 12; HP 9; Fatigue 11
Shortsword damage 1d-1 cut; 1d-2 imp
Leather Armor DR 2
Speed 5.0, Dodg…

Slightly New, Semi-Improved Thug-O-Matic

So, more instantly generated NPCs:

NPC 1
ST 15; DX 9; IQ 9; HT 13
Thrusting Broadsword damage 2d+2 cut; 1d+3 imp
Leather Armor DR 2
Speed 5.5, Dodge 8, Move 5
Parry 11; Block 9 (Medium Shield)
Thrusting Broadsword-12
Shield-9

NPC 2
ST 15; DX 12; IQ 11; HT 9
Shortsword damage 2d+1 cut; 1d+1 imp
Leather Armor DR 2
Speed 5.25, Dodge 8, Move 5
Parry 10; Block 11 (Small Shield)
Shortsword-13
Shield-15

NPC 3
ST 15; DX 12; IQ 10; HT 12
Throwing Axe damage 2d+3 cut
Mail DR 4
Speed 6.0, Dodge 8, Move 4
Parry 10
Throwing Axe-14

NPC 4
ST 14; DX 10; IQ 13; HT 14
Nunchaku damage 2d+1 cr
Mail DR 4
Speed 6.0, Dodge 8, Move 4
Parry 8
Nunchaku-10

NPC 5
ST 19; DX 9; IQ 8; HT 14
Javelin damage 2d imp
Plate DR 6
Speed 5.75, Dodge 7, Move 4
Parry 11; Block 11 (Large Shield)
Shield-10
Javelin-11

NPC 6
ST 14; DX 13; IQ 13; HT 13
Mace damage 2d+3 cr
Plate DR 6
Speed 6.5, Dodge 7, Move 3
Parry 10
Mace-14

NPC 7
ST 19; DX 9; IQ 11; HT 14
Broadsword damage 3d+2 cut; 2d cr
Leather Armor DR 2
Speed 5.75, Dodge 8, Move 5
Parry 9
Broadsword-12

NPC 8
ST 14; DX 12; IQ 1…

Thug-O-Matic

So what do these sketchy NPCs have in common?

NPC 1
ST 13; DX 11; IQ 12; HT 12
Mace damage 2d+2 cr
Mail DR 4
Speed 5.75, Dodge 6, Move 3
Parry 10; Block 11 (Medium Shield)
Shield-12
Mace-11

NPC 2
ST 12; DX 10; IQ 12; HT 12
Thrusting Broadsword damage 1d+3 cut; 1d+1 imp
Leather Armor DR 2
Speed 5.5, Dodge 7, Move 4
Parry 10; Block 11 (Medium Shield)
Thrusting Broadsword-10
Shield-12

NPC 3
ST 14; DX 12; IQ 8; HT 12
Javelin damage 1d+1 imp
Cloth Armor DR 1
Speed 6.0, Dodge 9, Move 6
Parry 12; Block 13 (Large Shield)
Shield-14
Javelin-13

NPC 4
ST 9; DX 11; IQ 10; HT 10
Hatchet damage 1d-1 cut
Cloth Armor DR 1
Speed 5.25, Dodge 7, Move 4
Parry 10; Block 9 (Small Shield)
Hatchet-13
Shield-11

NPC 5
ST 11; DX 11; IQ 11; HT 14
Pick damage 1d+2 imp
Steel Laminate DR 5
Speed 6.25, Dodge 7, Move 3
Parry 8
Pick-11

NPC 6
ST 11; DX 12; IQ 8; HT 9
Broadsword damage 1d+2 cut; 1d cr
Leather Armor DR 2
Speed 5.25, Dodge 8, Move 5
Parry 10
Broadsword-14

NPC 7
ST 14; DX 14; IQ 10; HT 10
Katana damage 2d+1 cut; 1d+1 imp
Leather Armor DR 2
Speed 6.0, Dodg…

Manic Pixie Dream Girl

Originally posted on the SJ Games forum, reposting here so I don't lose it. Apparently, some people didn't understand that she's a joke character (she's a literalized metaphor: a pixie, manic[-depressive], and deals with dreams), not optimized or otherwise purposeful. Nevertheless, she's a GURPS-legal and very nearly DF-compliant 250 point character.


Attributes

ST 5 [-50]; DX 15 [100]; IQ 15 [100]; HT 11 [10].

Secondary Characteristics

SM-6; Damage 1d-4/1d-3; BL 5 lbs.; HP 1 [-8]; Will 15 [0]; Per 12 [-15]; FP 9 [9]; Basic Speed 6.5 [5]; Basic Move 6 [0].

Advantages

Appearance (Attractive) [4]; Enhanced Dodge 1 [15]; Flight (Winged, -25%) [30]; Magery 3 [35]; Reduced Consumption 4 [8]; Spirit Empathy [10].

Perks

Pixie Shot [1].

Disadvantages

Dependency (Mana; Very Common; Constantly) [-25]; Manic-Depressive [-20]; Skinny [-5]; Obsession (Teach broodingly soulful young men to embrace life and its infinite mysteries and adventures) [-10]; Overconfidence [-5*]; Post-…