I've been playing with some of those dice designs, experimenting with different dyes in the epoxy. These are the basic Starfleet dice with a mixture of blue/red/yellow alcohol ink and steel mica, which I grabbed thinking it was black and was going for depths-of-space kind of look. Definitely not what I was intending, but not bad. One of my minor dissatisfactions with SJ Games is that they've never produced a lot of GURPS swag. There was a round of t-shirts a while back and I gather there are some dice bags on the way, but nothing like what they've done for Munchkin, Car Wars, or even Fantasy Trip. Now, I can't help you with that, but I can at least make my own GURPS -themed d6. True to the game's generic nature, each face has a different style of number. And more of the d6s9 in various different colors. They're mostly various mica colors swirled with a semi-transparent black. I quite like all of these. Oh, and what's in that transparent one? Yes, it'
I've been talking to SJ Games about some writing for them for the near future, and in lieu of saying anything true or interesting about it, I can now announce the falsehood that my next project will be a collaboration with Peter Dell'Orto , GURPS Dungeon Fantasy Locations: Orc Ninja Dungeons of Venice . As you know, Timmy, Venice is a city built on pilings, landfill, and small islands, all at sea level (or, in times of very rough weather, slightly below). Common belief is that it's essentially impossible to dig down in Venice, since the water table is inches or at best a couple of feet below the surface. However, during from a little after the Fourth Crusade to the 17th century, when Drebbel submarines were used to clear out the tunnels, orc ninja were able to use this as cover. Extensive semi-aquatic dungeons were constructed from the Arsenal to the Rialto, allowing them to pass unseen around the city using snorkels to survive the trip, while painters like Titian and Gior