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Showing posts from January, 2019

What GURPS Doesn't Have

I was reading this post by Refplace about common GURPS myths: it's dead (no, it gets regular monthly support and doesn't need a new edition), there are no settings (no, there's a zillion of them), and so on. And while GURPS has lots of stuff, the no-settings meme in particular did get me thinking about notable gaps which still exist in the GURPS line. I can think of three gaps that might usefully be filled. A vehicle design system is, of course, one of those gaps. Many games need no such thing, but general-purpose rules for stuff are very much in GURPS 's lane. The 4e vehicle design book is still going through its interminable process, so I suppose we'll see it when we see it. I'm curious as to whether we'll ever see a similar gun-design system, which would also be appropriate. Then there's a setting line. Yes, yes, I know. GURPS has settings. It has many settings. I would respectfully submit that there's no setting line for 4e in the way the

Physical Cartography

I've been working with Campaign Cartographer for the past several years to produce the maps I use at the table and in publications. It's excellent software for that purpose for any number of reasons, not the least of which is that I'm a terrible artist. That said, I got a book on fantasy cartography for Christmas, and I started working with it over the past few weeks, just playing with some of the techniques. Mostly pencil, with colors provided by a mix of ink washes, acrylic washes, and watercolor pencil. I don't think this is going to replace my digital tools, but it's kinda fun, so this may become the new doodling on a notebook during meetings.

Bad-Ass Librarians of Timbuktu

I've remarked elsewhere on the sad demise of Pyramid . And I mentioned that my not writing as much for the third iteration of the magazine was a consequence of moving on to writing longer works. That's certainly a part of it, but another part was that the looser format of the second edition lent itself to a more eclectic, impulsive style of writing. Something which happened quite often is that I'd read a book, realize that there was a gaming angle on it, and write a brief article about it. "Atomic Zombies of the Pacific," for example, was the result of reading a book about recent exploration of the sunken ships of the Bikini Atoll and dashing off a lightweight piece on the topic before moving on. The tighter format of the newer Pyramid made that kind of thing more difficult (whatever I was reading at any given moment might not fit well with any theme Steven might come up with, though given his historical performance, I suppose that's deeply and unfairly unde

For My Next Trick

Kromm and others have been indicating that they've been signing a bunch of contracts for new GURPS projects. I don't have one in that stack. Until recently, I've been busy with some other stuff (notably, revising articles for the Pyramid Dungeon Collection , coming whenever and hopefully demonstrating some ideas I've had about building a campaign world) and haven't had the time to concentrate on new stuff. But my part of the PDC, so far as I can tell, is done now, and I can start thinking about the next project. I've got two projects in mind. One is relatively short and largely uses real-world information for GM guidance. The other is likely to turn out longer and is in the location/setting/adventure line. I'm not sure which one to pitch first. The answer, of course, is "whichever one I feel more like writing," which makes raising the question here entirely rhetorical. But writing it down here helps crystalize the topic.