This is too brief to be "designer's notes" on my article in Pyramid #72, but it's something I wanted to mention. I note at the beginning of the article that "almost from the beginning of fantasy roleplaying games, there’s been a desire to" play dungeon crawls as monsters rather than human-ish adventurers. What I had in mind here was the 1976 game Monsters! Monsters!, developed in part by a guy at Metagaming named--wey hey!--Steve Jackson. So this is kinda going full circle.