The supernatural is quite demonstrably real in Chigan, though out of reach of most people. The most common skills dealing with the supernatural are those which require some learning but no particular special talent. Astrology and geomancy are respectable professions through the region. Astrologers are consulted frequently by all but the poorest members of society on matters of business and family. Geomancers are consulted somewhat less often, but their skills can provide excellent long-term benefits. Alchemists produce remarkable potions, but they are rare and expensive. People also petition the gods through prayer and offerings, though the effects are unclear.
More definite supernatural effects are available to particularly gifted individuals. Through study and virtue-accruing activities, holy men and mystical scholars may learn to perform magic, and dedicated fighting men may also acquire remarkable abilities.
Alchemy and astrology from GURPS Fantasy-Tech 1 are in use and may be purchased without Unusual Background or other limitations, though their adventuring use is limited. Cinematic martial arts abilities are available, but characters must learn a style which includes them. Characters may take the Magery advantage and learn spells as per usual, but they must also take a Pact limitation approved by the GM to reflect physical and mental disciplines. Powers-based abilities will be considered on a case-by-case basis as necessary.