Skip to main content

More Footnotes (Pyramid #74)


My brief ramblings on "Ashiwi Country" in Pyramid #74 aren't even a little game-useful, but:

  • It's oddly appropriate for me that this article shows up in the around-Christmas issue. After getting married and earning his PhD, my father was in the Air Force for a while, a consequence of going to school on Uncle Sam's bill via ROTC. He was stationed at Kirtland AFB (next door to a Navy base, apparently, which has always seemed a bit odd to me) near Albuquerque and absolutely loved the place. My parents moved away shortly before I was born, but my father retained a certain amount of New Mexican bric-a-brac, which was most visible in the form of Christmas ornaments. As a result, I've always associated Christmas, to some extent, with the desert Southwest.
  • I didn't get to see the Southwest until many years later, when I was part of a summer of archaeological work on the Zuni reservation. I gotta say, the people are lovely and the scenery is pretty spectacular, if you like that sort of thing. And it really is a dry heat.
  • I didn't get into it in the article, but I should mention that Frank Hamilton Cushing is a bit of a controversial character among the Zuni. He was an important and useful bridge between the Zuni and the white world, but publishing all that stuff about their religious practices was a huge betrayal of trust.
  • In the introduction, Steven says of the article "This meaty guide in the vein of Riggsby’s GURPS Hot Spots series..." DO YOU HEAR THAT? IT'S OFFICIAL! HOT SPOTS IS MINE! MINE, YOU BASTARDS!



Comments

There goes GURPS Hot Spots: Riggsby's House. May as well delete all that "research video" I had taken.

Popular posts from this blog

CW Listicle Notes

Turns out I've got rather a lot to say about a rather short piece. Specifically, the Car Wars vignette in Pyramid #89. It's all in general pursuit of world-building, but there's probably as much world-building going on in this one as all of my previous vignettes put together. Four out of the five locations make glancing reference to notable aspects of the world of the new Car Wars, so there are some significant bits of history and culture to tease out there. The fifth...well, that was mostly just me amusing myself.

There's also a certain amount of--pardon the expression--reality in there. In figuring out where to put the various arenas, I looked at a lot of maps, lists of roadside attractions, locations of current sports venues, and other such materials. Each place has a definite location in the real world, sometimes to the point of using existing buildings. Here's where everything came from:

Big Swede Arena: Parking garage at the Emeryville Ikea. We went there a fe…

The Occasional Dungeon: Overview

In order to get some more GURPS out there and play with some maps, I started toying with something. I've worked up a large map ("ground level" is below; I may need to poke around with image hosting to keep enough maps at the proper scales) of a dungeon complex. From time to time, I'll post magnified excerpts from the map with details in GURPS terms, with specific reference to Dungeon Fantasy (that is, mostly stocked with things from GURPS Dungeon Fantasy 8: Treasure Tables and the Dungeon Fantasy Monsters volumes, but occasional pointers elsewhere). They may prove useful to somebody somewhere under some odd set of circumstances.


This dungeon is set in a fairly steep, rocky hill. The natural caves underneath it have long been home to a variety of creatures, natural and otherwise, but pretty much all horrible. There's also a large natural cavern accessible through a very large opening at the top of the hill where the surface caved in. It has been home to a number …

Silk Road Miscellaneous Comments

GURPS Hot Spots: The Silk Road is, at long last, out, after languishing for some months behind the Dungeon Fantasy Roleplaying Game. There's a more substantial bit on this forthcoming, but I've got some other thoughts that didn't make it into that, so...


The Silk Road is something of a departure from previous Hot Spots volumes. Instead of a single city, it covers a large, more vaguely defined, and much more culturally diverse region. In the pitch I sent to SJ Games, I described it as being more like GURPS Conan than any of the previous Hot Spots. It's more about trends and areas than specific people and events. And I think that actually makes it a much better setting for setting adventures. It's more of a sandbox (indeed, the Taklamakan desert is one of the world's biggest sandboxes) where the GM is relieved of the weight of specific historical events. And the specific nature of this region and its time make it easy for anybody from that time (or, at least, any …