Skip to main content

CW Listicle Notes

Turns out I've got rather a lot to say about a rather short piece. Specifically, the Car Wars vignette in Pyramid #89. It's all in general pursuit of world-building, but there's probably as much world-building going on in this one as all of my previous vignettes put together. Four out of the five locations make glancing reference to notable aspects of the world of the new Car Wars, so there are some significant bits of history and culture to tease out there. The fifth...well, that was mostly just me amusing myself.

There's also a certain amount of--pardon the expression--reality in there. In figuring out where to put the various arenas, I looked at a lot of maps, lists of roadside attractions, locations of current sports venues, and other such materials. Each place has a definite location in the real world, sometimes to the point of using existing buildings. Here's where everything came from:

Big Swede Arena: Parking garage at the Emeryville Ikea. We went there a few times when we were living in Oakland. Still have several pieces of furniture from there. Despite complaints about how it's cheap and flimsy, it's held up better than a bunch of other furniture we've bought over the years.

Glamorgan Yards: Glamorgan Castle, built in 1904, is a real structure in Alliance, OH. Once the home of an eccentric rich guy (as advertised), it's currently the central administrative office of the local school district and is open for tours.

Homestead Proving Grounds: I always though that Emily Dickinson's line "Because I could not stop for Death, he kindly stopped for me" sounded like it could be pretty badass in an appropriate context. It goes doubly so for Car Wars. There's Death, there's not doing what Death wants you to, there's a wheeled vehicle, and there's no stopping. The belle of Amherst: car warrior.

PolyPark: Currently, Congress St. borders Prospect Park, which is wide open for development by the time the apocalypse rolls around. It's also adjacent (or nearly so) to Rensselaer Polytechnic, hence "PolyPark." I assume it's the college team's home field.

Washington Slope: Definitely an old working class neighborhood in Pittsburgh there. I don't know if the Heinz family is still prominent in Car Wars-era Pittsburgh, or if it's just a name of historical interest.


Popular posts from this blog

Writing GURPS Adventures

Someone over on the forum asked for advice on writing adventures for GURPS. Or more specifically, in context, writing GURPS adventures with an eye towards publication by SJ Games, which is a very different animal. Whatever method and structure you have for writing up adventures for your own use is, of course, the best and you should use it for your own purposes. But we're talking about commerce here, not just art, so this should be thought of as advice on how to do business with a particular publisher, not generally useful advice on how to write adventures.

I need to start by defining a term. SJ Games means something specific by "adventure." As the wish list uses the word, an adventure has a plot, or at least something plot-like in it. It presents a specific problem to solve through a progression of encounters. They are not sandboxes. Sandbox-style adventures, with their multiplicity of possible PC objectives, are, in the terminology of the wish list, locations. There ar…

Writing Historical RPGs, Doing Diversity

For a few years now, I've been seeing things like this and reading pieces elsewhere about apparent conflicts between historical accuracy in historical or pseudo-historical fantasy games and issues of deep interest to some parts (and some potential parts) of the modern gaming audience. I tend to write things which are both connected to history and are written to enable the fantasies of modern people, some of whom have a specific interest in not reproducing problematic parts of the past and present in their recreations, so it's something which touches on stuff that I do. And I think I tend to move and write in circles where this tends not to get much thought or attention even though I write for a game which makes accuracy a priority, so while none of this is new to people who grapple with these issues regularly, I'm thinking maybe I should say something about it to get it into spaces where I work.

So, how do I approach the demands of both accuracy and diversity in the stuff …

The Last Pyramid

Today saw the publication of the final issue of Steve Jackson Games's Pyramid magazine, as was announced several months ago. Broadly speaking, it was the victim of generally rough times within the gaming industry.

I'm one of what is surely a small number of people who have been published in all three iterations of Pyramid. I'd had some previous contact with SJ Games--some stuff I helped with ended up in GURPS Cyberpunk, which in turn has doubtless gotten my name on the Federal Register of Dangerous Hoodlums--but it wasn't until the later days of the paper version of Pyramid that I finally got up the nerve to try my hand at writing an article. The result was a short piece on low-tech (mostly Medieval) economies, which became my first professionally published work.

This, apparently, was enough encouragement. Having seen how painless the process actually was, I started thinking in terms of writing for publication. It didn't hurt that around this time I went to work fo…