Skip to main content

Cardboard Miniature Stands

I like paper miniatures like Cardboard Heroes. The price per figure is tiny compared to miniatures, they don't have to be painted, and they're easy to flatten out and store. Unfortunately, they're not particularly durable (though, with digital files where you can print as many as you like, that's a significantly smaller problem these days--go a head and set fire to those orcs when you kill them; I'll just make more) and their light weight makes them liable to being knocked down if someone bumps the gaming table or a light breeze blows through the room.

The Dungeon Fantasy Roleplaying Game contains a very nice accessory: plastic stands to put the miniatures in. They're sized for the cardboard on which the DFRPG figures were printed, but they do a perfectly good job with folded paper ones, particularly if it's thick stock. They line up nicely with the hex grid, add a little heft, and bring the center of gravity down to make them even harder to knock over. The drawback there, though, is that they only come in one size. If you want, say, horses or big dragons, you're kind of out of luck even if you do have the figures.

Once again, it's 3d printing to the rescue. It's quite simple, really. A thin hexagon for the base plus parallel boxes to hold the figure. Slap a few together in a row or other configurations for multi-hex creatures. Result?


I've got about a zillion other projects going on, but I hope at some point to build a few more of those for other large critters. Say, six-hex or nine-hex versions for really big creatures.

Another variation I've considered is making the base textured. For example, an outdoor terrain or stone floor sort of thing. There's so little room on the single-hex base that it's hardly worth the effort, but there's space on the larger ones, making it a viable option for them.

And should anybody be interested in printing their own, I've put the design up on Thingiverse.

Comments

Popular posts from this blog

Dungeon Fantasy RPG PDFs to Backers!

It is, at long last, out! Sort of! PDFs of the Dungeon Fantasy Roleplaying Game have been released to Kickstarter backers. I don't think it'll be generally available until next month, but since it's in the wild in at least a limited way, I feel I can talk about this a bit more like a customer than someone involved in the project.

The Dungeon Fantasy RPG is a complete fantasy tabletop roleplaying game. It's based on GURPS 4th edition rules, but it's a stand-alone game, requiring no other books, or even prior knowledge of GURPS. I've already made some general comments elsewhere (I got an advanced peek for a number of reasons, not the least of which is that I was called on to write some follow-up material coming out later). I'll expand on that here.

For those unfamiliar with GURPS, it's a point-buy system rather than randomly rolled, class-and-level, or life path, and pretty much everything in play boils down to "try to roll a target number or less o…

Writing GURPS Adventures

Someone over on the forum asked for advice on writing adventures for GURPS. Or more specifically, in context, writing GURPS adventures with an eye towards publication by SJ Games, which is a very different animal. Whatever method and structure you have for writing up adventures for your own use is, of course, the best and you should use it for your own purposes. But we're talking about commerce here, not just art, so this should be thought of as advice on how to do business with a particular publisher, not generally useful advice on how to write adventures.

I need to start by defining a term. SJ Games means something specific by "adventure." As the wish list uses the word, an adventure has a plot, or at least something plot-like in it. It presents a specific problem to solve through a progression of encounters. They are not sandboxes. Sandbox-style adventures, with their multiplicity of possible PC objectives, are, in the terminology of the wish list, locations. There ar…

Doctor GURPS Author, Or How I Learned To Stop Worrying And Love The WYSIWYG Template

Something I see over at the forum from time to time is people saying that they're interested in writing for Pyramid or GURPS but are instantly driven off by the size and complexity of the style guide and the WYSIWYG template. And they can be intimidating documents. They're long and there are some really specific guidelines for certain kinds of material.

And that's necessary. Despite working almost entirely in the realm of the imagination, Steve Jackson Games is a technical publisher. They need to organize information in regular, predictable formats. It's like Safety Data Sheets, just of their own design.

But the thing I've noticed in several years of writing GURPS material is that you won't need most of it.

So if you want to write an article for Pyramid, here's what you do: Once you've gotten a thumb-up from Steven on your proposal, get the template, create a new document based on it (Don't use Microsoft Word? Me neither. I use LibreOffice. The temp…