Skip to main content

Making More Terrain

I've been using 3d printing to make gaming terrain.


That's cool, but there's a time issue. That piece took a couple of hours to print. Doing enough for a large room takes days, or weeks for a sizable dungeon. Pieces can be reused, certainly, but that's still a lot of lead time, and if I want to have terrain representing, say, forest floor vs. natural cave vs. paved dungeon floor, that's either a lot of repainting or a lot of new prints.

Then I saw that there are people selling reusable rubber molds for casting terrain pieces. You can mix up a little plaster or, if you're willing to spend a little extra, dental stone, fill up several of them at a go, pop them out a few minutes later once it sets adequately, and in...well, not no time at all, but in vastly less time than it'd take to print them out, you've got an awful lot of terrain to play with. So I wondered: Can I do that?

And the answer is yes. I got some two-part silicone rubber stuff which is intended specifically for mold making. Mix parts A and B, put the piece you want to make a mold from into it, and take it out a few hours later.

To hold the rubber mold, I printed a "tub" just a bit larger than the basic "megahex" shape I prefer for my GURPS terrain pieces. That lets me more or less properly calculate how much of the rubber I'll need to mix. The hole is to let me push the mold out from underneath; it gets covered with tape before filling. And the piece I'm making a mold of gets superglued to a "lid," so I can completely immerse it in the liquid rubber to exactly the right volume.



A little overflow down the sides, but not much. I'm good with that.


The silicone rubber separates from the tub and the molded piece quite nicely, and from there it's trivial to mix up some plaster, pour it in, and pop it out again after a little while.



So, results. I've got three molds now based on slightly different hex designs, and even the early experiments are good enough to use at the table.


And since these things are reusable, I can mix up more batches of plaster and make a whole bunch of them any time I need to. Nice! I must try painting them at some point.


Comments

Popular posts from this blog

Spaced Out Rides

(This is the kind of thing I'd have sent into Pyramid   back in the day, but that's not an option now, so here we are.)   The GURPS Action series is the gift that keeps on giving for a lot of modern-and-later gaming. GURPS Action 2: Exploits has rules for sneaking around, running away, and all kinds of other activities which can be easily transplanted to cyberpunk and other high-tech settings. GURPS Action 6: Tricked-Out Rides provides more of the same for its topic, giving an easy framework for describing and even designing common types of vehicles without all the math and paralysis-by-analysis of GURPS Vehicles. Pick a standardized vehicle type (van, compact car, etc.) and apply modifiers (rugged, tinted windows). But, of course, it’s limited. It’s just ten pages, after all, so it’s great for common passenger vehicles for the modern(ish) era. But higher-tech vehic...

G$ --> DND GP

A GURPS $ is worth 1.27 D&D 5e SP, which is interesting because in GURPS Dungeon Fantasy, the typical $1 coin is a silver piece. And a D&D GP is worth about $7.87 in GURPS. So, where does that come from? A while back, I cautioned someone considering using (among other things) GURPS Renaissance Venice: Merchants of Venice  in a non-GURPS game that prices listed in the extensive lists of trade goods were expressed in GURPS $, which might not have obvious conversions into other game systems. But if one wanted to convert GURPS prices into D&D or vice versa, how would that work? It crossed my mind to take a "basket of goods" approach. Economists measure inflation not by picking a single commodity, like the price of gold or oil or wheat, and seeing how that changes over time, but by taking the combined value of a set of common commodities. This provides a more comprehensive picture of the cost of living. Perhaps gas becomes less expensive while the price of whe...

2020 GURPS Challenge PDFs: Incense Trail prices

Over on the forum, somebody asked me how much frankincense and myrrh cost in antiquity. Well, we don't know. We never get as much price information as we like out of history. There's the occasional mention of this or that product being worth its weight in silver or gold, but we can reasonably believe that those are descriptions written by political, cultural, or philosophical commentators trying to give an idea of how expensive things are, not people who have actually done an economic analysis and discovered that the material in question is, by coincidence, exactly the same value as silver or gold and not, say, one and a half times the price of silver or three quarters of the price of gold. We know it was valuable, but not how valuable on the level of individual purchases. But for the convenience of the GM, we can use those comparisons to establish some ballpark figures. Mind you, this is based largely on GURPS rather than historical sources, so it's not something I would h...