Peter has a post up about GURPS books he'd like to see. I got to thinking about that with the caveat that I'm trying to limit myself to works I likely wouldn't write myself. Here's what I'm thinking.
- Recent But Non-Obvious Historicals. Shawn Fisher's adventure in the 2021 PDF Challenge is a good start, but I'd like to see more stuff set in and around, say, the Long 19th Century and maybe into the Cold War. But I'm not interested in, say, the American Revolution, Napoleon, the ACW, or the WWI, or at least no those conflicts writ large like the GURPS WWII series. Give me stuff related to the 1939 World's Fair, the formation of nations around South America, the Great Game, short-lived republics and nigh-independent states around Europe in the 19th and 20th centuries. For example, Danzig was a city-state between the World Wars and Trieste was briefly independent in the aftermath of WWII; surely something can be done there. It's possible that there is a very small audience for this kind of thing, mostly consisting of me.
- A Core For Classic Star-Faring SF Adventure. Semi-classic, anyway. By which I mean something in a Star Trek/Gaean Reach/Killjoys/Star Wars/Farscape/Starship Troopers vein than something more modern. I've long felt that science fiction adventures could and should be a core strength for GURPS, but somehow that hasn't worked out. DF has sucked up a lot of air (I am not innocent here), Transhuman Space stays inside the solar system and has no aliens, and Infinite Worlds deliberately avoids space travel. There's the Spaceships series, but we're lacking in anything beyond that. I'm looking for star atlases, setting-focused equipment and vehicle guides, locations, etc.
- Related to the above, I want Doug to magically conjure Mission X into existence. No pressure, Doug.
I'm sure there are plenty of ideas to which I'd react "oh, that too," but this is what comes immediately to mind.
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