Skip to main content

Thug-O-Matic

So what do these sketchy NPCs have in common?

NPC 1
ST 13; DX 11; IQ 12; HT 12
Mace damage 2d+2 cr
Mail DR 4
Speed 5.75, Dodge 6, Move 3
Parry 10; Block 11 (Medium Shield)
Shield-12
Mace-11

NPC 2
ST 12; DX 10; IQ 12; HT 12
Thrusting Broadsword damage 1d+3 cut; 1d+1 imp
Leather Armor DR 2
Speed 5.5, Dodge 7, Move 4
Parry 10; Block 11 (Medium Shield)
Thrusting Broadsword-10
Shield-12

NPC 3
ST 14; DX 12; IQ 8; HT 12
Javelin damage 1d+1 imp
Cloth Armor DR 1
Speed 6.0, Dodge 9, Move 6
Parry 12; Block 13 (Large Shield)
Shield-14
Javelin-13

NPC 4
ST 9; DX 11; IQ 10; HT 10
Hatchet damage 1d-1 cut
Cloth Armor DR 1
Speed 5.25, Dodge 7, Move 4
Parry 10; Block 9 (Small Shield)
Hatchet-13
Shield-11

NPC 5
ST 11; DX 11; IQ 11; HT 14
Pick damage 1d+2 imp
Steel Laminate DR 5
Speed 6.25, Dodge 7, Move 3
Parry 8
Pick-11

NPC 6
ST 11; DX 12; IQ 8; HT 9
Broadsword damage 1d+2 cut; 1d cr
Leather Armor DR 2
Speed 5.25, Dodge 8, Move 5
Parry 10
Broadsword-14

NPC 7
ST 14; DX 14; IQ 10; HT 10
Katana damage 2d+1 cut; 1d+1 imp
Leather Armor DR 2
Speed 6.0, Dodge 8, Move 4
Parry 13; Block 14 (Large Shield)
Shield-16
Katana-14

NPC 8
ST 12; DX 14; IQ 9; HT 9
Katana damage 1d+3 cut; 1d imp
Cloth Armor DR 1
Speed 5.75, Dodge 7, Move 4
Parry 14; Block 14 (Large Shield)
Shield-16
Katana-17

NPC 9
ST 9; DX 13; IQ 11; HT 14
Spear damage 1d-2 imp; 1d-2 imp
Cloth Armor DR 1
Speed 6.75, Dodge 8, Move 4
Parry 11; Block 11 (Medium Shield)
Spear-13
Shield-13

NPC 10
ST 11; DX 10; IQ 9; HT 13
Spear damage 1d+1 imp; 1d+2 imp
Cloth Armor DR 1
Speed 5.75, Dodge 7, Move 4
Parry 10; Block 11 (Medium Shield)
Spear-11
Shield-13

NPC 11
ST 9; DX 14; IQ 8; HT 10
Nunchaku damage 1d cr
Leather Armor DR 2
Speed 6.0, Dodge 8, Move 4
Parry 11
Nunchaku-17

NPC 12
ST 13; DX 9; IQ 8; HT 9
Mace damage 2d+2 cr
Mail DR 4
Speed 4.5, Dodge 5, Move 2
Parry 11; Block 11 (Large Shield)
Shield-11
Mace-11

NPC 13
ST 13; DX 9; IQ 9; HT 9
Thrusting Broadsword damage 2d cut; 1d+2 imp
Leather Armor DR 2
Speed 4.5, Dodge 7, Move 4
Parry 9; Block 10 (Small Shield)
Thrusting Broadsword-11
Shield-12

NPC 14
ST 14; DX 13; IQ 13; HT 10
Pick damage 2d+1 imp
Cloth Armor DR 1
Speed 5.75, Dodge 8, Move 5
Parry 12; Block 13 (Medium Shield)
Pick-14
Shield-16

NPC 15
ST 13; DX 12; IQ 10; HT 11
Long Spear damage 1d+2 imp; 1d+3 imp
Plate DR 6
Speed 5.75, Dodge 6, Move 3
Parry 10
Long Spear-14

They all appear on this web page? Yes, very good. You're very clever. Now be quiet.

I've been noodling lately with some machinery which will semi-randomly generate GURPS NPCs. I can come up with basic stats on the fly no problem, but derived stats, notably anything encumbrance-related, which means totaling up lists of equipment weights and comparing that to a number derived from ST, is a pain. I've coded up something that'll select some random-ish (that is, assuring at least mild competence) basic stats, select a weapon (that isn't too heavy), armor (ditto), and maybe a shield (if there's not already too much encumbrance), assign appropriate skills at semi-random levels, and then do all the annoying math to figure out the derived stats. Not full writeups, but what I need to a bunch of random thugs for a fight, generated at the press of a button.

There are some bits that need fixing, more that could be done better, and a lot that could be added, but at the moment, it's almost good enough for just hitting people, and that's really what it's all about.


Comments

Douglas Cole said…
How about you randomly assign lots of equipment, total the weight, and give ST appropriate to use it?
Iron Llama said…
The really clever thing would be to start with a desired potential damage (say, average 7 points per hit) and durability (some combination of DR and HP) and have the machinery work backwards from there, providing opponents specifically tailored for a particular batch of fighters.

Of course, implementing that smacks of effort.
Douglas Cole said…
Smacks you in the face like an angry jumping trout, yes.

Popular posts from this blog

The Last Pyramid

Today saw the publication of the final issue of Steve Jackson Games's Pyramid magazine, as was announced several months ago. Broadly speaking, it was the victim of generally rough times within the gaming industry.

I'm one of what is surely a small number of people who have been published in all three iterations of Pyramid. I'd had some previous contact with SJ Games--some stuff I helped with ended up in GURPS Cyberpunk, which in turn has doubtless gotten my name on the Federal Register of Dangerous Hoodlums--but it wasn't until the later days of the paper version of Pyramid that I finally got up the nerve to try my hand at writing an article. The result was a short piece on low-tech (mostly Medieval) economies, which became my first professionally published work.

This, apparently, was enough encouragement. Having seen how painless the process actually was, I started thinking in terms of writing for publication. It didn't hurt that around this time I went to work fo…

Writing GURPS Adventures

Someone over on the forum asked for advice on writing adventures for GURPS. Or more specifically, in context, writing GURPS adventures with an eye towards publication by SJ Games, which is a very different animal. Whatever method and structure you have for writing up adventures for your own use is, of course, the best and you should use it for your own purposes. But we're talking about commerce here, not just art, so this should be thought of as advice on how to do business with a particular publisher, not generally useful advice on how to write adventures.

I need to start by defining a term. SJ Games means something specific by "adventure." As the wish list uses the word, an adventure has a plot, or at least something plot-like in it. It presents a specific problem to solve through a progression of encounters. They are not sandboxes. Sandbox-style adventures, with their multiplicity of possible PC objectives, are, in the terminology of the wish list, locations. There ar…

Fraxinetum

I came across another one of those historical footnotes which would in years past have prompted a Pyramid  article. With Pyramid still gone, here we go again:
Introduction The early Middle Ages were dangerous and chaotic for much of western Europe. Vikings raided along coasts and river from the north and all the way around Europe's west coast and into the Mediterranean. Magyars attacked from the east. And Muslims (mostly but certainly not all North African Berbers) took over most of Spain and raided elsewhere along the Mediterranean coast.

But while many people know at least about the existence of Muslim Spain, fewer people are aware of Muslim France.  For a time in the 8th through 10th centuries, large stretches of the south coast of France were under Muslim rule, and parts of that were administered from one of the world's most glamorous vacation spots. This was Medieval Fraxinetum.
History In 711 AD, things were going well for the expanding Muslim caliphate. An Arab-led Berb…