Skip to main content

DFT1: Boring Designer's Notes

A new book of mine came out today: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes. The genesis of this one is...well, not unusual. After DF8 came out, I'd had some ideas about things which it might have lacked, items I'd want to expand on, and the like, but I didn't have a format for it. I pitched one of those ideas, an extended treatment of money, as an article for Pyramid. My editor countered with the suggestion of turning it into a short PDF. After a bit of back and forth, I settled on a short PDF (shorter than DF8, anyway) about adding detail to treasures: more about money to make it more than just discrete bits of precious metal, more decorative motifs, more implausible materials, and so on, incorporating many, though not all, of the treasure-related ideas I'd had since DF8 was published.

And now, the theme song for the book:



Comments

Benjamin Morley said…
I really liked this book. I enjoy reading about the history of the coins and treasures. The only thing I would have changed would be to make it longer and have some real world historical treasures and motifs; Nordic, Egyptian, Indian, Aztec, Islamic etc. It would be interesting to have info on a lot of different coins and money readily available with descriptions so as to add exotic feel to the treasure.

Popular posts from this blog

CW Listicle Notes

Turns out I've got rather a lot to say about a rather short piece. Specifically, the Car Wars vignette in Pyramid #89. It's all in general pursuit of world-building, but there's probably as much world-building going on in this one as all of my previous vignettes put together. Four out of the five locations make glancing reference to notable aspects of the world of the new Car Wars, so there are some significant bits of history and culture to tease out there. The fifth...well, that was mostly just me amusing myself.

There's also a certain amount of--pardon the expression--reality in there. In figuring out where to put the various arenas, I looked at a lot of maps, lists of roadside attractions, locations of current sports venues, and other such materials. Each place has a definite location in the real world, sometimes to the point of using existing buildings. Here's where everything came from:

Big Swede Arena: Parking garage at the Emeryville Ikea. We went there a fe…

Panel Discussion Addendum

I was late to Douglas Cole's panel discussion of SJ Games staff and frequent contributors to Pyramid magazine, so I missed a lot of the questions asked directly to the authors, and technical issues prevented me from answering some others once I got there. These, then, are some things I might have said, had I been able:

Douglas: How well does that mission statement resonate with you guys? Do you like to write crazy stuff? Do you like to get out there with expansions on existing material? How do you tie what you’re writing to either the themes Steven has suggested or what’s in your heart.

I like to write a range of stuff; how I do it varies. I get an idea and go where that takes me. On one end, there's the pure historicals. In things like "A Brief History of the Thieves' Guild," it's mostly ideas and background information. Maybe I mention a skill or advantage to give it a fig-leaf of GURPS, but that's about it. At the other end, there are the crunch-heavy,…

The Occasional Dungeon: Overview

In order to get some more GURPS out there and play with some maps, I started toying with something. I've worked up a large map ("ground level" is below; I may need to poke around with image hosting to keep enough maps at the proper scales) of a dungeon complex. From time to time, I'll post magnified excerpts from the map with details in GURPS terms, with specific reference to Dungeon Fantasy (that is, mostly stocked with things from GURPS Dungeon Fantasy 8: Treasure Tables and the Dungeon Fantasy Monsters volumes, but occasional pointers elsewhere). They may prove useful to somebody somewhere under some odd set of circumstances.


This dungeon is set in a fairly steep, rocky hill. The natural caves underneath it have long been home to a variety of creatures, natural and otherwise, but pretty much all horrible. There's also a large natural cavern accessible through a very large opening at the top of the hill where the surface caved in. It has been home to a number …