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DFT1: Boring Designer's Notes

A new book of mine came out today: GURPS Dungeon Fantasy Treasures 1: Glittering Prizes. The genesis of this one is...well, not unusual. After DF8 came out, I'd had some ideas about things which it might have lacked, items I'd want to expand on, and the like, but I didn't have a format for it. I pitched one of those ideas, an extended treatment of money, as an article for Pyramid. My editor countered with the suggestion of turning it into a short PDF. After a bit of back and forth, I settled on a short PDF (shorter than DF8, anyway) about adding detail to treasures: more about money to make it more than just discrete bits of precious metal, more decorative motifs, more implausible materials, and so on, incorporating many, though not all, of the treasure-related ideas I'd had since DF8 was published.

And now, the theme song for the book:



Comments

Benjamin Morley said…
I really liked this book. I enjoy reading about the history of the coins and treasures. The only thing I would have changed would be to make it longer and have some real world historical treasures and motifs; Nordic, Egyptian, Indian, Aztec, Islamic etc. It would be interesting to have info on a lot of different coins and money readily available with descriptions so as to add exotic feel to the treasure.

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I started playing with a 3d-printed implementation of it a while back, forgot, was reminded of it, and finally got around to finishing.


It's not a perfect implementation. It lacks the pine cones of the original (not included in the picture above), nor the little bells, nor the dolphins, but those can be added easily. It isn't hinged like the original (Lightweight PLA hinges? Nah.). And the steps appear to go up a bit higher in the original. Still, it gets the job done and looks reasonably Roman.


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