Not quite a cat/bag situation, but I've gotten involved in writing some material around the edges of the new edition of Car Wars. My first piece for this came out today, a vignette about a biker queen in the wasteland that was once Nevada, with accompanying art by Brandon Moore. He nails it. Really, seriously nails it. I'm just sad that bit isn't part of the preview.
For a long time, I’ve maintained that GURPS, despite its reputation for complexity, is actually pretty simple in play. I was thinking recently that I should see if I can express the fundamentals of playing GURPS in a short, easily digested form, and so here I am. This does not address a more general “how to play rpgs” for those who know nothing on the topic. How to approach GURPS, at that level, isn’t necessarily a lot different from how to approach D&D or TFT or any other RPG system. It doesn’t get into optional and campaign-specific sets of rules or equipment. Rather, this is stuff applicable to playing GURPS no matter what the campaign is. It also doesn’t address how to build GURPS characters, which is a vastly more complicated topic. Rather, this is about how to engage GURPS rules when you’ve already got your character sheet and are sitting at the table to play. It’s a trifle over 1000 words, which I think isn’t too bad. How To Play GURPS Most of what you’ll need t...
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