Skip to main content

The Occasional Dungeon: Crypt, Ground Floor, Part 1


The cave shrine is attached to a labyrinth-like crypt where various dead were laid to rest. Some had been noted holy men. Others were common people picked out for reasons lost to the depths of time. And some were very evil, stowed away in the supposedly safe confines of the crypt. But it's not so safe as one might hope. The crypt is full of magical power which has reanimated some of the dead, given an illusion of life to some objects, and let some things slip through the walls between worlds. Some time after the crypt was build and then sealed off by its makers, other monsters from the nearby natural caves broke in through a back entrance. Not long thereafter, they sealed it off again.

The crypt can be reached thorough concealed doors to the south through the cave shrine and to the northwest through the ground floor caves. The entire paved area is covered by the Silence spell (GURPS Magic, p. 171). It has somehow been applied to the entire volume on the crypt rather than on specific things in it, so it cannot be broken without destroying the entire crypt. All doors on this level are locked but can be picked with no penalty to Lockpicking skill. Secret doors can be found on a successful Search roll.

Every hour adventurer are in the crypt, roll a die. On a six, batch of wandering monsters come by. Roll 2d on the table below.


Roll Result
2-3 1.5 x N undead orc soldiers (orc soldiers are from Mirror of the Fire Demon, the undead lens is from GURPS Dungeon Fantasy Monsters 1, p. 38)
4 N/3 stone golems (GURPS Dungeon Fantasy 2, p. 26) and N/2 undead ogres
5 2 x N undead dinomen (GURPS Dungeon Fantasy Monsters 1, p. 11)
6 N undead orc soldiers, N undead dinomen, and N/3 undead ogres
7 N undead dinomen and N/4 toxifers (GURPS Dungeon Fantasy 2, p. 26)
8 N/2 stone golems and N undead dinomen
9 N undead gladiator apes (GURPS Dungeon Fantasy Monsters 1, p. 17)
10 1 ciuacla (GURPS Dungeon Fantasy Monsters 1, p. 7) and N/2 golem-armor swordsmen (GURPS Dungeon Fantasy 2, p. 24)
11-12 N/2 shadow warriors (GURPS Dungeon Fantasy Monsters 3, p. 21) and N/3 stone golems

Wandering monsters carry no treasure beyond any gear they carry.

Next time, the first several items on the key for specific rooms.


Comments

Popular posts from this blog

Fraxinetum

I came across another one of those historical footnotes which would in years past have prompted a Pyramid  article. With Pyramid still gone, here we go again:
Introduction The early Middle Ages were dangerous and chaotic for much of western Europe. Vikings raided along coasts and river from the north and all the way around Europe's west coast and into the Mediterranean. Magyars attacked from the east. And Muslims (mostly but certainly not all North African Berbers) took over most of Spain and raided elsewhere along the Mediterranean coast.

But while many people know at least about the existence of Muslim Spain, fewer people are aware of Muslim France.  For a time in the 8th through 10th centuries, large stretches of the south coast of France were under Muslim rule, and parts of that were administered from one of the world's most glamorous vacation spots. This was Medieval Fraxinetum.
History In 711 AD, things were going well for the expanding Muslim caliphate. An Arab-led Berb…

Making More Terrain

I've been using 3d printing to make gaming terrain.


That's cool, but there's a time issue. That piece took a couple of hours to print. Doing enough for a large room takes days, or weeks for a sizable dungeon. Pieces can be reused, certainly, but that's still a lot of lead time, and if I want to have terrain representing, say, forest floor vs. natural cave vs. paved dungeon floor, that's either a lot of repainting or a lot of new prints.

Then I saw that there are people selling reusable rubber molds for casting terrain pieces. You can mix up a little plaster or, if you're willing to spend a little extra, dental stone, fill up several of them at a go, pop them out a few minutes later once it sets adequately, and in...well, not no time at all, but in vastly less time than it'd take to print them out, you've got an awful lot of terrain to play with. So I wondered: Can I do that?

And the answer is yes. I got some two-part silicone rubber stuff which is inten…

What GURPS Doesn't Have

I was reading this post by Refplace about common GURPS myths: it's dead (no, it gets regular monthly support and doesn't need a new edition), there are no settings (no, there's a zillion of them), and so on. And while GURPS has lots of stuff, the no-settings meme in particular did get me thinking about notable gaps which still exist in the GURPS line. I can think of three gaps that might usefully be filled.

A vehicle design system is, of course, one of those gaps. Many games need no such thing, but general-purpose rules for stuff are very much in GURPS's lane. The 4e vehicle design book is still going through its interminable process, so I suppose we'll see it when we see it. I'm curious as to whether we'll ever see a similar gun-design system, which would also be appropriate.

Then there's a setting line. Yes, yes, I know. GURPS has settings. It has many settings. I would respectfully submit that there's no setting line for 4e in the way there is fo…