Skip to main content

The Occasional Dungeon: Key

I'll probably change my mind about things once it's far enough along to be really confusing, but I'm starting out with some conventions. The space between level floors is about 15 feet. Floor-to-ceiling distance on any given level, then, is typically in the 8-12 foot range, though see below for exceptions. Most of the dungeon is completely enclosed underground, so it's pitch dark unless delvers bring light with them unless otherwise noted. Some cartographic conventions are represented here:



  • The dark hatching represents the solid interior of the cave. It's rock. 
  • No background indicates a space with no floor at that level, or possibly no floor and no ceiling; see explanatory text for the level for details. This may be a space like a long vertical mine shaft or the upper or middle parts of very large underground chambers.
  • Lightly stippled areas are sandy unfinished floors, which predominate both inside and outside the dungeon. There is rock underneath a hand's breadth of sand and pebbles.
  • Gridded areas are paved with stone or ceramic title.
  • High floor areas are spots where the uneven surface of the cave floor rises 2-4 feet above the "floor" surface, high enough to be an obstacle or, carefully used as cover.

Comments

Popular posts from this blog

Dungeon Fantasy RPG PDFs to Backers!

It is, at long last, out! Sort of! PDFs of the Dungeon Fantasy Roleplaying Game have been released to Kickstarter backers. I don't think it'll be generally available until next month, but since it's in the wild in at least a limited way, I feel I can talk about this a bit more like a customer than someone involved in the project.

The Dungeon Fantasy RPG is a complete fantasy tabletop roleplaying game. It's based on GURPS 4th edition rules, but it's a stand-alone game, requiring no other books, or even prior knowledge of GURPS. I've already made some general comments elsewhere (I got an advanced peek for a number of reasons, not the least of which is that I was called on to write some follow-up material coming out later). I'll expand on that here.

For those unfamiliar with GURPS, it's a point-buy system rather than randomly rolled, class-and-level, or life path, and pretty much everything in play boils down to "try to roll a target number or less o…

Writing GURPS Adventures

Someone over on the forum asked for advice on writing adventures for GURPS. Or more specifically, in context, writing GURPS adventures with an eye towards publication by SJ Games, which is a very different animal. Whatever method and structure you have for writing up adventures for your own use is, of course, the best and you should use it for your own purposes. But we're talking about commerce here, not just art, so this should be thought of as advice on how to do business with a particular publisher, not generally useful advice on how to write adventures.

I need to start by defining a term. SJ Games means something specific by "adventure." As the wish list uses the word, an adventure has a plot, or at least something plot-like in it. It presents a specific problem to solve through a progression of encounters. They are not sandboxes. Sandbox-style adventures, with their multiplicity of possible PC objectives, are, in the terminology of the wish list, locations. There ar…

The Occasional Dungeon: Overview

In order to get some more GURPS out there and play with some maps, I started toying with something. I've worked up a large map ("ground level" is below; I may need to poke around with image hosting to keep enough maps at the proper scales) of a dungeon complex. From time to time, I'll post magnified excerpts from the map with details in GURPS terms, with specific reference to Dungeon Fantasy (that is, mostly stocked with things from GURPS Dungeon Fantasy 8: Treasure Tables and the Dungeon Fantasy Monsters volumes, but occasional pointers elsewhere). They may prove useful to somebody somewhere under some odd set of circumstances.


This dungeon is set in a fairly steep, rocky hill. The natural caves underneath it have long been home to a variety of creatures, natural and otherwise, but pretty much all horrible. There's also a large natural cavern accessible through a very large opening at the top of the hill where the surface caved in. It has been home to a number …