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Pyramid Issues To Consider

With the 2020 GURPS PDF challenge about to get under way, there's been some talk from some people about spending some of those sweet discounted Backerkit bucks on Pyramid issues. At Kromm's urging (to Pyramid authors in general, not just me), I've suggested some issues with articles I've written as things to look into over on the forum. Here is a somewhat expanded version of that list.

First, I'll point out the historical articles:

  • If you want semi-detailed information on agriculture, running or getting income from an agricultural settlement, and building a landscape based on subsistence patterns, get the first two Low Tech issues (33 and 52).
  • Very happy to have been able to use polari in a brief historical, a history of "thieves guilds" (short version: they're fiction, but there are a number of historical models for organizing criminals) in #47.
  • In #56 (Prehistory), I get into gifting economies, where every economic interaction is a social interaction.
  • I spent a summer on the Zuni reservation the summer before grad school, which led to my article on the Ashiwi in #74.
  • I think I picked up most of what I know about the Chinese imperial civil service exams (#87) when researching The Silk Road but didn't really have a way of fitting them in. The system very much deserves attention in its own right.
  • History is full of interesting little spots. The Villa del Trebbio (#117), a country getaway once owned by the Medici, is one of them.

These, then, are a bunch of other good articles:
  • I got to name-check Warren Zevon in a table-driven article about cyberpunk shopping centers in #21, which has a number of other good articles in it as well.
  • One of the best tricks Steven Marsh ever pulled was getting articles by me and Kromm on exactly the same topic (gunpowder in DF) coming from entirely different directions in #36.
  • I love table-driven works, like the history generator in #41.
  • The social engineering issue (#54) has a lot of good work by a lot of people, including my longest-ever-in-the-slush-pile article.
  • At some point, I'd very much like to revisit the "monsters as PCs" concept in #72.
  • My architecture rules in Low Tech Companion III are widely ignored in favor of people wanting to hack the Spaceships system. So naturally I had to expand the system (in #96) to modern and future TLs, so everybody can ignore a comprehensive system based on actual building cost and material estimation techniques rather than just the low-tech component.
  • As a long-time Paranoia GM, I take comedy seriously. I like to think I was able to provide useful advice in #101.


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