Yes, this is one I wrote. Not going to on at any length, but I'm not sure I ever pointed out that this is a worked out version of an adventure seed I wrote some time back for the Dungeon Fantasy Monsters 2 Kickstarter. Dungeon crawling plus a little cosmic horror and outer space. And it's nominally part of the Wellsprings of Creation setting outlined in the Pyramid Dungeon Collection.
For a long time, I’ve maintained that GURPS, despite its reputation for complexity, is actually pretty simple in play. I was thinking recently that I should see if I can express the fundamentals of playing GURPS in a short, easily digested form, and so here I am. This does not address a more general “how to play rpgs” for those who know nothing on the topic. How to approach GURPS, at that level, isn’t necessarily a lot different from how to approach D&D or TFT or any other RPG system. It doesn’t get into optional and campaign-specific sets of rules or equipment. Rather, this is stuff applicable to playing GURPS no matter what the campaign is. It also doesn’t address how to build GURPS characters, which is a vastly more complicated topic. Rather, this is about how to engage GURPS rules when you’ve already got your character sheet and are sitting at the table to play. It’s a trifle over 1000 words, which I think isn’t too bad. How To Play GURPS Most of what you’ll need t...
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