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Showing posts from November, 2019

Painting Practice

As anybody who ever reads what I write here surely knows, there's a new edition of the classic automotive combat game Car Wars in the offing, with the Kickstarter beginning in about a week as of this writing. I have very fond memories of playing it back in high school, and I'm looking forward to getting my hands on the new, faster playing version coming out soon. One notable feature of the new version is that it'll contain plastic minis rather than the old cardboard counters we used back in the 80s. That's awesome, but there's an issue. Minis want painting, and my painting sucks. So, then, to get in some practice, I printed out a bunch of cars and weapons I got off Thingiverse. And I also tweaked a watchtower, attached a few TV cameras, and modified it to be a dice tower. Fun! Layers of red and blue metallic paint making an interesting purple. Glamouflage! Of course, what I'm getting out of this is that once the game co

Not So Anachronistic

Through the power of wireless, steam, and Gaming Ballistic's new GURPSDay feed , I was reading a post by Peter about " modernisms " in his campaign. One of them struck me, so I thought I'd put on my historian hat and discuss it a bit. This is what Peter says: Racial Equality is generally a thing - so much so that you get a whack of points back if you aren't treated equally and few people earn those points. The thing about that, from an historical point of view, is that if you're presenting a pseudo-Medieval society (which dungeon crawl games more or less are), then racial equality is, in fact, the norm, not a projection of modern attitudes. Certainly, there were all manner of ways in which historical societies might divide the world into "us" and "them:" language, ethnicity, religion, place of origin, and so on. But by sets of physical differences? Not so much. Racism as we know it is literally a modern invention. Before the Renaiss