Skip to main content

Posts

Showing posts from February, 2020

Weird Venetian adventure seed

I really should be doing several other things right now, but that's exactly the kind of time I start doing things like this. For those unaware of the fact, Jurgen Hubert , long-time gamer, at least sometime GURPS fan, and self-publisher of a variety of gaming products, has been spending time doing translations of bits and pieces of old German folkloristic texts ( he's got a Patreon , if you'd like to support his efforts). Jurgen recently posted a tidbit with relevance to some of my works. Legend has it that Venetians would come to Germany, find and extract treasures using magic, and sneak back to Venice to live it up. There's more, of course but this struck me as an interesting basis for some heist and smuggling-style adventures. For something like this, the Venetian state machinery is going to be involved at some level. The question is whether its agencies are directly involved in the covert looting or if they are, as usual, lurking in the shadows doing oversight

The Critics Rave (CSM Edition)

My sometime co-conspirator and all-around righteous dude, the lovely and talented Peter Dell'orto, a personage whose opinions on dungeon delving in general and dungeon delving in GURPS in particular carry considerable weight, has posted a brief review of Cold Shard Mountains . Spoiler alert: he's in favor of it. "[T]he kind of [thing] I wish I'd come up with first" (like wasp flails for Peter or "the Crushroom King" for me) is about the best thing one can hope to hear. I note that I have a link here to Peter's review, which has a link to my notes on CSM, which links to the W23 page. GURPSception!

Notes on Cold Shard Mountains

Yesterday saw the publication of my latest GURPS thing, a setting/location/framework for dungeon crawling campaigns ( buy it here early and often). The idea behind it is to ignore the dungeon fantasy mission statement. Do what, now? Well, let's review the introduction of GURPS Dungeon Fantasy 1: Adventurers , which sets out what DF is about: Fantasy is an engaging genre, bursting with wonder and mystery. It offers worlds full of fascinating lands, dotted with great cities and populated by exotic cultures. All of this has a powerful resonance with any gamer familiar with myth, fairytales, and the fantasy epics of literature and film. For that, get GURPS Fantasy . But something else resonates with nearly every gamer. That’s the thrill of taking a powerful, faux-medieval adventurer down into a cave – or a haunted forest, or a sinister stronghold – and seeing lots of monsters, killing them, and taking their treasure. For that, there’s GURPS Dungeon Fantasy . So what does Col