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Showing posts with the label npc

The Curse of Capistrano

A rather different thing while I do a lot of internal tinkering with the treasure machinery. This was written knowing it would never see publication. The specific works it draws from are in the public domain, but just barely, and since the character is the subject of multiple franchises which aren't in the public domain yet, it would be a substantial risk for Pyramid to publish it. My editor just doesn't need the headaches. So here, then, is a GURPS take on everybody's favorite early 19th century Mexican swashbuckler. The Curse of Capistrano Not all swashbucklers are pirates or musketeers. Some come from Los Angeles. The greatest swashbuckler Southern California has ever produced was Don Diego de la Vega, better known as Zorro, decadent caballero by day, defender of the defenseless by night. Though he has been the subject of countless books, films, and so on, this is a take on him as he is depicted in “The Curse of Capistrano,” the 1919 novella in which he origina...

Racially Sensitive Thug-O-Matic, With Added Secondary Traits

Because I apparently have nothing better to do with my time (or rather, because I definitely have something better to do with my time and am therefore doing something else), more NPCs: Dwarf 1 ST 11; DX 10; IQ 13; HT 14 Per 13; Will 13; HP 11; Fatigue 13 Throwing Axe damage 1d+3 cut Cloth Armor DR 1 Speed 6.0, Dodge 9, Move 5 Parry 9; Block 10 (Small Shield) Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1 Disadvantages: Stubbornness; Greed (12); Move -1 Shield-12 Throwing Axe-11 Dwarf 2 ST 14; DX 11; IQ 11; HT 10 Per 11; Will 11; HP 14; Fatigue 16 Shortsword damage 2d cut; 1d imp Steel Laminate DR 5 Speed 5.25, Dodge 7, Move 3 Parry 9; Block 11 (Small Shield) Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1 Disadvantages: Stubbornness; Greed (12); Move -1 Shortsword-11 Shield-14 Dwarf 3 ST 9; DX 9; IQ 12; HT 11 Per 12; Will 12; HP 9; Fatigue 11 Shortsword damage 1d-1 cut; 1d-2 imp Leathe...

Slightly New, Semi-Improved Thug-O-Matic

So, more instantly generated NPCs: NPC 1 ST 15; DX 9; IQ 9; HT 13 Thrusting Broadsword damage 2d+2 cut; 1d+3 imp Leather Armor DR 2 Speed 5.5, Dodge 8, Move 5 Parry 11; Block 9 (Medium Shield) Thrusting Broadsword-12 Shield-9 NPC 2 ST 15; DX 12; IQ 11; HT 9 Shortsword damage 2d+1 cut; 1d+1 imp Leather Armor DR 2 Speed 5.25, Dodge 8, Move 5 Parry 10; Block 11 (Small Shield) Shortsword-13 Shield-15 NPC 3 ST 15; DX 12; IQ 10; HT 12 Throwing Axe damage 2d+3 cut Mail DR 4 Speed 6.0, Dodge 8, Move 4 Parry 10 Throwing Axe-14 NPC 4 ST 14; DX 10; IQ 13; HT 14 Nunchaku damage 2d+1 cr Mail DR 4 Speed 6.0, Dodge 8, Move 4 Parry 8 Nunchaku-10 NPC 5 ST 19; DX 9; IQ 8; HT 14 Javelin damage 2d imp Plate DR 6 Speed 5.75, Dodge 7, Move 4 Parry 11; Block 11 (Large Shield) Shield-10 Javelin-11 NPC 6 ST 14; DX 13; IQ 13; HT 13 Mace damage 2d+3 cr Plate DR 6 Speed 6.5, Dodge 7, Move 3 Parry 10 Mace-14 NPC 7 ST 19; DX 9; IQ 11; HT 14 Broadsword damage 3d+2 cut; 2d cr Leather Armor DR 2 Speed 5.75, Dodge 8,...

Thug-O-Matic

So what do these sketchy NPCs have in common? NPC 1 ST 13; DX 11; IQ 12; HT 12 Mace damage 2d+2 cr Mail DR 4 Speed 5.75, Dodge 6, Move 3 Parry 10; Block 11 (Medium Shield) Shield-12 Mace-11 NPC 2 ST 12; DX 10; IQ 12; HT 12 Thrusting Broadsword damage 1d+3 cut; 1d+1 imp Leather Armor DR 2 Speed 5.5, Dodge 7, Move 4 Parry 10; Block 11 (Medium Shield) Thrusting Broadsword-10 Shield-12 NPC 3 ST 14; DX 12; IQ 8; HT 12 Javelin damage 1d+1 imp Cloth Armor DR 1 Speed 6.0, Dodge 9, Move 6 Parry 12; Block 13 (Large Shield) Shield-14 Javelin-13 NPC 4 ST 9; DX 11; IQ 10; HT 10 Hatchet damage 1d-1 cut Cloth Armor DR 1 Speed 5.25, Dodge 7, Move 4 Parry 10; Block 9 (Small Shield) Hatchet-13 Shield-11 NPC 5 ST 11; DX 11; IQ 11; HT 14 Pick damage 1d+2 imp Steel Laminate DR 5 Speed 6.25, Dodge 7, Move 3 Parry 8 Pick-11 NPC 6 ST 11; DX 12; IQ 8; HT 9 Broadsword damage 1d+2 cut; 1d cr Leather Armor DR 2 Speed 5.25, Dodge 8, Move 5 Parry 10 Broadsword-14 NPC 7 ST 14; DX 14; IQ 10; HT 10 Katana damage 2d+...

Manic Pixie Dream Girl

Originally posted on the SJ Games forum , reposting here so I don't lose it. Apparently, some people didn't understand that she's a joke character (she's a literalized metaphor: a pixie, manic[-depressive], and deals with dreams), not optimized or otherwise purposeful. Nevertheless, she's a GURPS-legal and very nearly DF-compliant 250 point character. Attributes ST 5 [-50]; DX 15 [100]; IQ 15 [100]; HT 11 [10]. Secondary Characteristics SM-6; Damage 1d-4/1d-3; BL 5 lbs.; HP 1 [-8]; Will 15 [0]; Per 12 [-15]; FP 9 [9]; Basic Speed 6.5 [5]; Basic Move 6 [0]. Advantages Appearance (Attractive) [4]; Enhanced Dodge 1 [15]; Flight (Winged, -25%) [30]; Magery 3 [35]; Reduced Consumption 4 [8]; Spirit Empathy [10]. Perks Pixie Shot [1]. Disadvantages Dependency (Mana; Very Common; Constantly) [-25]; Manic-Depressive [-20]; Skinny [-5]; Obsession (Teach broodingly soulful young men to embrace life and its infinite mysteries and adventures) [-10]; O...