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Showing posts from March, 2021

Next Project (Lies)

 I've been talking to SJ Games about some writing for them for the near future, and in lieu of saying anything true or interesting about it, I can now announce the falsehood that my next project will be a collaboration with Peter Dell'Orto , GURPS Dungeon Fantasy Locations: Orc Ninja Dungeons of Venice . As you know, Timmy, Venice is a city built on pilings, landfill, and small islands, all at sea level (or, in times of very rough weather, slightly below). Common belief is that it's essentially impossible to dig down in Venice, since the water table is inches or at best a couple of feet below the surface. However, during from a little after the Fourth Crusade to the 17th century, when Drebbel submarines were used to clear out the tunnels, orc ninja were able to use this as cover. Extensive semi-aquatic dungeons were constructed from the Arsenal to the Rialto, allowing them to pass unseen around the city using snorkels to survive the trip, while painters like Titian and Gior

My Dice This Time

 I've been working with making dice out of epoxy, which is fun, but I've been fascinated by custom dice designs and making your own molds. Fortunately, the internet is a fountain of information about it, and I'm fortunate to have had most of the pieces kicking around already. Design your dice in the software of your choice (used to that; dice are easy to build), 3d-print (doing that for years), and make molds by pouring some kind of rubber around them. While I went a somewhat different direction, this video from Dice Witchery was particularly useful for me. The main problem I faced was that I absolutely could not get platinum-cure silicone rubbers to cure no matter what I tried, so I ultimately used a polyurethane rubber, and I've got a tin-cure silicone rubber on deck for further mold-making. But this isn't really about technique yet. This is just proof of concept. Can I, in fact, make reusable molds in order to make my own dice designs in resin? Signs point to ye