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Showing posts from May, 2018

Painting Terrain

So far, I fail utterly at painting miniatures. I don't have the steadiest hand or best feel for the texture of paint, so when I see people's fully painted minis, I naturally assume they're wizards and will in due course be burned at the stake. But I've come up with some approaches to painting terrain and architecture which appear to work for me. And if like me, you can't paint details, here's a guide to how I do it. The materials I use include: Cheap acrylic paint, the thicker the better. Kitchen sponges. Maybe some paint brushes. The first process I figured out working for me involves layers of stippling. Putting down multiple layers of what's essentially paint spatter gives this sort of natural stone look. To begin, cut the sponges into strips and pick at least three colors. For example, I often use dark, medium, and light brown or off-white or charcoal, medium gray, and white. Dip the end of a strip of sponge into one of the colors and use it

USB-Powered Infinite Dungeon Portal

Inspired by this portal by the Crafting Muse, I started thinking about portals to somewhere <woo-woo> else </woo-woo>. Naturally, my implementation ended up being over-complicated, but it lights up, so that's OK.   The idea was to create an "infinite mirror" embedded in a 3d printed doorway. The idea behind the infinite mirror is that you have a box with a mirror in the back, a half-mirrored surface in the front (like the "one-way mirrors" you get in police interrogation rooms on TV), and a light source somewhere in between. The light source reflects off of the mirrors, the reflections create reflections of their own, and so on until you create the illusion of enormous depth. Appropriate for a magic portal in a dungeon. It's rather more demanding on materials than what I normally do, but I had most of the components kicking around anyway. For a light source, I settled on a couple of LEDs. I experimented with a bit of electroluminescent wi