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Auto-treasure, first hoards

As threatened, I've started porting the treasure-making machinery to a different software platform which works better for the sort of things I want to do. There's a lot left to do. For example, I haven't implemented enchantments, decorative motifs, or containers or units of measurement for bulk goods yet, nor have I thrown in some safety features which prevent certain absurd results (for example, taking the same embellishment more than once). However, I can now tell my computer to give me a hoard of items worth such-and-such a value ($5000 in this case), and it'll do just that:

Chest, Small, Compartmentalized. Inlay (cheap, minimal). $420.00, 20.00 lbs.
14 x Leather, Frost Snake. $3,500.00, 1050.00 lbs.
Boots. Tattooed (extensive), Stained. $552.00, 3.00 lbs.
Keffiyeh/yashmak. Patchwork (cheap), Fringe (cheap). $64.00, .50 lb.
$464.00 in coins.

Comments

Unknown said…
What language are you using, and what database backend for this new implementation? Do you have plans to make it available to others? I might be interested in building a modern/sci-fi database to work with it.
justin bedard said…
Wait, you're actually writing a program for this? Cool!

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