Skip to main content

Same old same old

The next tasks I'm setting myself are far less visible. The one particularly notable feature I'm adding gemstones. A bit less visibly, though, I'm redoing the way jewelry is handled. As it's stood for a while, I had pre-made chains, rings, and so on (for example, "Heavy Gold Bracelet"). That's easy for unaugmented items, but it throws embellishments off because it adds in cost of precious materials before CFs. I'm working out ways around that. In the mean time, more random hoards:


  • Saddle and Tack with Stirrups. Patchwork (expensive), Bells (expensive), Worn. $1,987.50, 20.00 lbs.
  • Mail Shirt. Inlay (cheap, extensive); decorated with Scene: Ball game motif. Enchanted with Glib Tongue. $14,200.00, 16.00 lbs.
  • 2 oz. Salt, Black. Contained in Box, Wooden, Small. $40.00, .38 lb.
  • Burner (shattersand). Silver Plating. $900.00, 10.00 lbs.
  • Cloth Armor. Tapestry Weaving, Exceptional Material; decorated with Undead motif. $780.00, 6.00 lbs.
  • Cloth, Giant Spider Silk. $565.00, 1.00 lb.
  • $1,527.50 in coins.

  • Longbow. Silver Plating, Branding, Visible Trail (Sparkling Motes) (supernatural effect). Enchanted with Freeze, Ghost Weapon. $10,000.00, 3.00 lbs.
  • Long Spear. Tempered glass, Fine. $1,920.00, 5.00 lbs.
  • Brass Knuckles. Jeweled. $410.00, .25 lb.
  • Brazier. Painting/Enamel (extensive), Fine Material; decorated with Grape Vines motif. $520.00, 3.00 lbs.
  • 6 Bale Leather, Ermine. $250.00, 450.00 lbs.
  • 4 Bale Leather, Sable. $250.00, 300.00 lbs.
  • Drinking Set. Silver Plating. $21.00, 3.00 lbs.
  • Round Mace. Inlay (cheap, minimal), Meteoric, Dwarven; decorated with Monk/Holy hermit motif. $927.50, 5.00 lbs.
  • Mace. Poison metal. $2,500.00, 5.00 lbs.
  • Amphora. Gilding. $1,200.00, 40.00 lbs.
  • 6 oz. Henna. Contained in Box, Wooden, Small. $3.00, .62 lb.
  • $1,998.50 in coins.

  • Longbow. Fringe (cheap), Inlay (expensive, extensive); decorated with Narrative: Family meal motif. $3,050.00, 3.00 lbs.
  • 4 Bale Leather, Wolf. $250.00, 300.00 lbs.
  • Bowl. Beads/Nails (extensive); decorated with Sea serpent motif. Enchanted with Warm. Cursed with Willful Device. $2,253.00, .30 lb.
  • 6 Soap. Contained in Box, Wooden, Large. Inlay (expensive, extensive); decorated with Knotwork motif. $230.00, 5.00 lbs.
  • Game Board and Pieces. Inlay (cheap, extensive), Unusual Material (Sandstone) (supernatural effect); decorated with Cook motif. Enchanted with Smoke. $410.00, 3.00 lbs.
  • 4 Elven Rations. Contained in Box, Wooden, Small. Painting/Enamel (extensive); decorated with Pinstripes motif. $27.00, 2.25 lbs.
  • Trap-Finder’s Kit. Silver Plating, Painting/Enamel (minimal), Beads/Nails (minimal); decorated with Interlocked spirals motif. $1,437.50, 2.00 lbs.
  • 4 Bale Fur, Giant Ape. $500.00, 300.00 lbs.
  • Prosthetic Tail. Musical Chiming (supernatural effect). Enchanted with Freedom 1, Acid Ball. Cursed with Corrupting (Berserk). $8,800.00, 1.00 lb.
  • 2 Elven Rations. Contained in Box, Wooden, Small. Relief (minimal), Inlay (cheap, minimal); decorated with Scene: Birth/presentation of child motif. $25.00, 1.25 lbs.
  • Hat, wide and tall, winter. Fine Material. $168.00, .70 lb.
  • 13  Bullets. Inlay (cheap, extensive); decorated with Horned/clawed human motif. $0.80, .65 lb.
  • Comb. Inlay (expensive, extensive), Fringe (expensive); decorated with Narrative: Speech/sermon motif. $46.50, .20 lb.
  • Dragonhide Rope, 3/8” (10 yards). Stained, Faint Glow (supernatural effect). Enchanted with Air Jet. Cursed with Corrupting (Gluttony). $2,145.00, 1.50 lbs.
  • $657.20 in coins.






Comments

Popular posts from this blog

More Nattering About Writing Historical RPGs

omeone made the mistake of asking me to expand on some things I'd said about writing historical rpg material, so you all must suffer for it. I write a lot of historical rpg stuff as well as entirely fictional setting material. So why make historically themed games rather than just making stuff up? Well, because it's an effective way of achieving the purpose of writing settings and adventures in general. The purpose of settings and adventures, I would aver, is to give players things to do in a convincing context. Convincing context doesn't necessarily mean realism. Players have different levels of understanding of what's "realistic" in different situations and are more or less sensitive to how closely those situations adhere to reality. For example, I'm a history and culture guy. Put me in SF campaigns (which happens with some regularity) and the specifics of how reaction drives, orbital mechanics, and subatomic physics work entirely escape me. I don't,

Stuff I Wouldn't Do With Purchased Minis

One of the great things about the advent of 3d printing, when it comes to gaming, is that it allows me to take more risks and try stuff I wouldn't do otherwise. Take, for example, experimenting with painting techniques. Maybe I want to see what an unusual color scheme would look like or try doing an odd way of achieving an effect. Factory-made miniatures are expensive. Too expensive for me to risk it. Which, as someone who's not very good at painting minis and needs lots of practice, is one reason I've never gotten into them. I don't feel like I can afford the implied expense of getting better. Enter 3d printing. With the right files, I can print as many minis as I can like and mess around with them to my heart's content. Mess one up? That's fine. Resin isn't cheap , but it doesn't cost nearly as much as pre-made molded plastic. I can take it as a learning experience and move on. Which brings me to messing around with some Car Wars minis. I'd been m

Ferrous Metal Food Fighting Guy!

(This is something I wrote up some years back. I'm putting it here so I can find it more easily when I want to. Though it's rather silly, it's also where I came up with the idea of high-quality materials which don't provide a bonus to the craftsman's skill, but do add to the margin of success, a mechanism which later appeared in the crafting rules in GURPS Low-Tech Companion 3 .) One of the things not to be found in GURPS 4e is extensive rules for competitive cooking. If two cooks of steely resolve rise up to face one another across a cooking coliseum, the GM can only fall back on hand-waving and contests of skill. This article fills that much-needed gap. GURPS chefs can now stage furious contests wherein they construct fanciful dishes, the more elaborate the better, and prove whose cooking rules the day. To the kitchen! Procedure These rules provide guidance for attempting to cook complex dishes and comparing their quality when the cooking is done. A che