Because I apparently have nothing better to do with my time (or rather, because I definitely have something better to do with my time and am therefore doing something else), more NPCs:
Dwarf 1
ST 11; DX 10; IQ 13; HT 14
Per 13; Will 13; HP 11; Fatigue 13
Throwing Axe damage 1d+3 cut
Cloth Armor DR 1
Speed 6.0, Dodge 9, Move 5
Parry 9; Block 10 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shield-12
Throwing Axe-11
Dwarf 2
ST 14; DX 11; IQ 11; HT 10
Per 11; Will 11; HP 14; Fatigue 16
Shortsword damage 2d cut; 1d imp
Steel Laminate DR 5
Speed 5.25, Dodge 7, Move 3
Parry 9; Block 11 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shortsword-11
Shield-14
Dwarf 3
ST 9; DX 9; IQ 12; HT 11
Per 12; Will 12; HP 9; Fatigue 11
Shortsword damage 1d-1 cut; 1d-2 imp
Leather Armor DR 2
Speed 5.0, Dodge 7, Move 3
Parry 11; Block 11 (Medium Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shortsword-12
Shield-12
Dwarf 4
ST 13; DX 11; IQ 13; HT 10
Per 13; Will 13; HP 13; Fatigue 15
Mace damage 2d+2 cr
Cloth Armor DR 1
Speed 5.25, Dodge 8, Move 4
Parry 12; Block 12 (Medium Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shield-14
Mace-14
Dwarf 5
ST 14; DX 13; IQ 8; HT 10
Per 8; Will 8; HP 14; Fatigue 16
Hatchet damage 2d cut
Plate DR 6
Speed 5.75, Dodge 7, Move 3
Parry 9
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Hatchet-13
Orc 1
ST 11; DX 9; IQ 8; HT 15
Per 9; Will 9; HP 13; Fatigue 11
Nunchaku damage 1d+2 cr
Mail DR 4
Speed 6.0, Dodge 7, Move 3
Parry 8
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Nunchaku-11
Orc 2
ST 10; DX 12; IQ 12; HT 15
Per 13; Will 13; HP 12; Fatigue 10
Shortsword damage 1d cut; 1d-2 imp
Cloth Armor DR 1
Speed 6.75, Dodge 9, Move 6
Parry 10
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Shortsword-14
Orc 3
ST 13; DX 8; IQ 11; HT 10
Per 12; Will 12; HP 15; Fatigue 13
Thrusting Broadsword damage 2d cut; 1d+2 imp
Cloth Armor DR 1
Speed 4.5, Dodge 6, Move 3
Parry 10; Block 11 (Large Shield)
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Thrusting Broadsword-9
Shield-11
Orc 4
ST 11; DX 8; IQ 10; HT 15
Per 11; Will 11; HP 13; Fatigue 11
Spear damage 1d+1 imp; 1d+2 imp
Light Scale DR 3
Speed 5.75, Dodge 6, Move 3
Parry 10; Block 10 (Medium Shield)
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Spear-10
Shield-10
Orc 5
ST 13; DX 8; IQ 11; HT 11
Per 12; Will 12; HP 15; Fatigue 13
Javelin damage 1d+1 imp
Mail DR 4
Speed 4.75, Dodge 6, Move 3
Parry 7
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Javelin-9
The random stat generation machinery and equipment assignment routines work as they always did, but there's now some stuff which reads in racial templates. It applies racial modifiers to the random stats (so members of races with stat bonuses will trend higher in those stats) and builds a register for advantages and disads, which means in turn that I can meaningfully generate secondary stats like HP and Will, which can now vary from their underlying stats.
Next? Probably expand on equipment handling. At the moment, parry is half weapon skill, so I need to teach the machinery how to deal with fencing weapons, and it doesn't handle missile weapons at all.
Dwarf 1
ST 11; DX 10; IQ 13; HT 14
Per 13; Will 13; HP 11; Fatigue 13
Throwing Axe damage 1d+3 cut
Cloth Armor DR 1
Speed 6.0, Dodge 9, Move 5
Parry 9; Block 10 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shield-12
Throwing Axe-11
Dwarf 2
ST 14; DX 11; IQ 11; HT 10
Per 11; Will 11; HP 14; Fatigue 16
Shortsword damage 2d cut; 1d imp
Steel Laminate DR 5
Speed 5.25, Dodge 7, Move 3
Parry 9; Block 11 (Small Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shortsword-11
Shield-14
Dwarf 3
ST 9; DX 9; IQ 12; HT 11
Per 12; Will 12; HP 9; Fatigue 11
Shortsword damage 1d-1 cut; 1d-2 imp
Leather Armor DR 2
Speed 5.0, Dodge 7, Move 3
Parry 11; Block 11 (Medium Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shortsword-12
Shield-12
Dwarf 4
ST 13; DX 11; IQ 13; HT 10
Per 13; Will 13; HP 13; Fatigue 15
Mace damage 2d+2 cr
Cloth Armor DR 1
Speed 5.25, Dodge 8, Move 4
Parry 12; Block 12 (Medium Shield)
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Shield-14
Mace-14
Dwarf 5
ST 14; DX 13; IQ 8; HT 10
Per 8; Will 8; HP 14; Fatigue 16
Hatchet damage 2d cut
Plate DR 6
Speed 5.75, Dodge 7, Move 3
Parry 9
Advantages: Night Vision 5; Resistant to Poison +3; FP +2; Pickaxe Penchant; Lifting ST +2; DR 1
Disadvantages: Stubbornness; Greed (12); Move -1
Hatchet-13
Orc 1
ST 11; DX 9; IQ 8; HT 15
Per 9; Will 9; HP 13; Fatigue 11
Nunchaku damage 1d+2 cr
Mail DR 4
Speed 6.0, Dodge 7, Move 3
Parry 8
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Nunchaku-11
Orc 2
ST 10; DX 12; IQ 12; HT 15
Per 13; Will 13; HP 12; Fatigue 10
Shortsword damage 1d cut; 1d-2 imp
Cloth Armor DR 1
Speed 6.75, Dodge 9, Move 6
Parry 10
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Shortsword-14
Orc 3
ST 13; DX 8; IQ 11; HT 10
Per 12; Will 12; HP 15; Fatigue 13
Thrusting Broadsword damage 2d cut; 1d+2 imp
Cloth Armor DR 1
Speed 4.5, Dodge 6, Move 3
Parry 10; Block 11 (Large Shield)
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Thrusting Broadsword-9
Shield-11
Orc 4
ST 11; DX 8; IQ 10; HT 15
Per 11; Will 11; HP 13; Fatigue 11
Spear damage 1d+1 imp; 1d+2 imp
Light Scale DR 3
Speed 5.75, Dodge 6, Move 3
Parry 10; Block 10 (Medium Shield)
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Spear-10
Shield-10
Orc 5
ST 13; DX 8; IQ 11; HT 11
Per 12; Will 12; HP 15; Fatigue 13
Javelin damage 1d+1 imp
Mail DR 4
Speed 4.75, Dodge 6, Move 3
Parry 7
Advantages: Rapid Healing; Acute Hearing 2; Infravision; Resistant to Metabolic Hazards (+3); HP +2; Per +1; Will +1
Disadvantages: Appearance (Ugly); Social Stigma (Savage); Bully (12)
Javelin-9
The random stat generation machinery and equipment assignment routines work as they always did, but there's now some stuff which reads in racial templates. It applies racial modifiers to the random stats (so members of races with stat bonuses will trend higher in those stats) and builds a register for advantages and disads, which means in turn that I can meaningfully generate secondary stats like HP and Will, which can now vary from their underlying stats.
Next? Probably expand on equipment handling. At the moment, parry is half weapon skill, so I need to teach the machinery how to deal with fencing weapons, and it doesn't handle missile weapons at all.
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