Skip to main content

Pyramid Issues To Consider

With the 2020 GURPS PDF challenge about to get under way, there's been some talk from some people about spending some of those sweet discounted Backerkit bucks on Pyramid issues. At Kromm's urging (to Pyramid authors in general, not just me), I've suggested some issues with articles I've written as things to look into over on the forum. Here is a somewhat expanded version of that list.

First, I'll point out the historical articles:

  • If you want semi-detailed information on agriculture, running or getting income from an agricultural settlement, and building a landscape based on subsistence patterns, get the first two Low Tech issues (33 and 52).
  • Very happy to have been able to use polari in a brief historical, a history of "thieves guilds" (short version: they're fiction, but there are a number of historical models for organizing criminals) in #47.
  • In #56 (Prehistory), I get into gifting economies, where every economic interaction is a social interaction.
  • I spent a summer on the Zuni reservation the summer before grad school, which led to my article on the Ashiwi in #74.
  • I think I picked up most of what I know about the Chinese imperial civil service exams (#87) when researching The Silk Road but didn't really have a way of fitting them in. The system very much deserves attention in its own right.
  • History is full of interesting little spots. The Villa del Trebbio (#117), a country getaway once owned by the Medici, is one of them.

These, then, are a bunch of other good articles:
  • I got to name-check Warren Zevon in a table-driven article about cyberpunk shopping centers in #21, which has a number of other good articles in it as well.
  • One of the best tricks Steven Marsh ever pulled was getting articles by me and Kromm on exactly the same topic (gunpowder in DF) coming from entirely different directions in #36.
  • I love table-driven works, like the history generator in #41.
  • The social engineering issue (#54) has a lot of good work by a lot of people, including my longest-ever-in-the-slush-pile article.
  • At some point, I'd very much like to revisit the "monsters as PCs" concept in #72.
  • My architecture rules in Low Tech Companion III are widely ignored in favor of people wanting to hack the Spaceships system. So naturally I had to expand the system (in #96) to modern and future TLs, so everybody can ignore a comprehensive system based on actual building cost and material estimation techniques rather than just the low-tech component.
  • As a long-time Paranoia GM, I take comedy seriously. I like to think I was able to provide useful advice in #101.


Comments

Anonymous said…
good day viewers across the globe, i am the happiest man today because my life have been transformed for good by Dr Ogbeifun, i have been searching for a genuine death spell caster for 6 months now and i finally got the right one who helped me cast a death spell on a woman who sent me to 3 years imprisonment for what i did not do after separating me and my wife few months ago , she falsely accused me and made arrangement with false witnesses to bear witnesses against me in the court and i was jailed and i went through hell, after 3 year i was released and i wanted to revenge so i started looking for a death spell to put on her although i got scammed four times but i refused to give up until i meant prophet peter who helped me cast a death spell on her and within 3 days of contacting prophet peter , the lady was confirmed dead and i was so happy, i became more happier when my wife returned to me with the help of prophet peter love spell. i can now sleep with my two eyes closed without any fear of accusation or oppression. thanks Dr Ogbeifun indeed you have proven that there are still some good and genuine death spell caster and love spell casters in Africa.
you can contact ogbeifun now via Email ogbefunhearlingtemple@gmail.com call or add him on whatsapp +2348102574680
Isabella Lucas said…
My ex-husband and I had always managed to stay friendly after our divorce in February 2017. But I always wanted to get back together with him, All it took was a visit to this spell casters website last December, because my dream was to start a new year with my husband, and live happily with him.. This spell caster requested a specific love spell for me and my husband, and I accepted it. And this powerful spell caster began to work his magic. And 48 hours after this spell caster worked for me, my husband called me back for us to be together again, and he was remorseful for all his wrong deeds. My spell is working because guess what: My “husband” is back and we are making preparations on how to go to court and withdraw our divorce papers ASAP. This is nothing short of a miracle. Thank you Dr Emu for your powerful spells. Words are not enough. here is his Email: emutemple@gmail.com or call/text him on his WhatsApp +2347012841542

He is also able to cast spell like 1: Lottery 2: Conceive 3: Breakup 4: Divorce 5: Cure for all kinds of diseases and viruses.

Popular posts from this blog

More Nattering About Writing Historical RPGs

omeone made the mistake of asking me to expand on some things I'd said about writing historical rpg material, so you all must suffer for it. I write a lot of historical rpg stuff as well as entirely fictional setting material. So why make historically themed games rather than just making stuff up? Well, because it's an effective way of achieving the purpose of writing settings and adventures in general. The purpose of settings and adventures, I would aver, is to give players things to do in a convincing context. Convincing context doesn't necessarily mean realism. Players have different levels of understanding of what's "realistic" in different situations and are more or less sensitive to how closely those situations adhere to reality. For example, I'm a history and culture guy. Put me in SF campaigns (which happens with some regularity) and the specifics of how reaction drives, orbital mechanics, and subatomic physics work entirely escape me. I don't,...

Stuff I Wouldn't Do With Purchased Minis

One of the great things about the advent of 3d printing, when it comes to gaming, is that it allows me to take more risks and try stuff I wouldn't do otherwise. Take, for example, experimenting with painting techniques. Maybe I want to see what an unusual color scheme would look like or try doing an odd way of achieving an effect. Factory-made miniatures are expensive. Too expensive for me to risk it. Which, as someone who's not very good at painting minis and needs lots of practice, is one reason I've never gotten into them. I don't feel like I can afford the implied expense of getting better. Enter 3d printing. With the right files, I can print as many minis as I can like and mess around with them to my heart's content. Mess one up? That's fine. Resin isn't cheap , but it doesn't cost nearly as much as pre-made molded plastic. I can take it as a learning experience and move on. Which brings me to messing around with some Car Wars minis. I'd been m...

Briefly, How To Play GURPS

For a long time, I’ve maintained that GURPS, despite its reputation for complexity, is actually pretty simple in play. I was thinking recently that I should see if I can express the fundamentals of playing GURPS in a short, easily digested form, and so here I am.   This does not address a more general “how to play rpgs” for those who know nothing on the topic. How to approach GURPS, at that level, isn’t necessarily a lot different from how to approach D&D or TFT or any other RPG system. It doesn’t get into optional and campaign-specific sets of rules or equipment. Rather, this is stuff applicable to playing GURPS no matter what the campaign is. It also doesn’t address how to build GURPS characters, which is a vastly more complicated topic. Rather, this is about how to engage GURPS rules when you’ve already got your character sheet and are sitting at the table to play. It’s a trifle over 1000 words, which I think isn’t too bad.   How To Play GURPS Most of what you’ll need t...