Yes, this is one I wrote. Not going to on at any length, but I'm not sure I ever pointed out that this is a worked out version of an adventure seed I wrote some time back for the Dungeon Fantasy Monsters 2 Kickstarter. Dungeon crawling plus a little cosmic horror and outer space. And it's nominally part of the Wellsprings of Creation setting outlined in the Pyramid Dungeon Collection.
omeone made the mistake of asking me to expand on some things I'd said about writing historical rpg material, so you all must suffer for it. I write a lot of historical rpg stuff as well as entirely fictional setting material. So why make historically themed games rather than just making stuff up? Well, because it's an effective way of achieving the purpose of writing settings and adventures in general. The purpose of settings and adventures, I would aver, is to give players things to do in a convincing context. Convincing context doesn't necessarily mean realism. Players have different levels of understanding of what's "realistic" in different situations and are more or less sensitive to how closely those situations adhere to reality. For example, I'm a history and culture guy. Put me in SF campaigns (which happens with some regularity) and the specifics of how reaction drives, orbital mechanics, and subatomic physics work entirely escape me. I don't,...
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