With the addition of a pressure pot, I've got the basic technical infrastructure for dice-making mostly in place (just need to figure out polishing; my attempts so far have been...unsuccessful), so i can concentrate more on the artistic side. Several of my latest have been more work on dice representing places using the Terrain2STL-based technique described here.
First, the cliffs of Moher:
When my lovely and talented spouse and I visited Ireland, we stopped at the cliffs at a spot near a Medieval tower, which I added to the landscape.
Monument Valley:
This one likewise needed a little help. The section of Monument Valley I did here included West Mitten Butte, East Mitten Butte, and Merrick Butte. However, the resolution of the GIS data was sufficiently coarse that it excluded the chimneys on the Mitten Buttes. I had to add them back in. This involved a lot of dry brushing to get the layered earth tone effect.
And the Grand Canyon:
This needed no help on the modeling. Print, paint (more dry brushing), and a little blue epoxy for the Colorado River.
I also wanted to make some GURPS-related dice for obvious reasons. The problem is that GURPS is a generic game. The dice have to be d6s, of course, but the game can be about or include anything, so there aren't a lot of motifs to give the impression of GURPS-ness. Still, I tried.
Obviously, an eye-in-the-pyramid motif is suitable. There are lightning bolts (gold nail polish drawn atop layers of epoxy) leaping from the apex of the pyramid here.
Geodesic dome over a space colony? Lines of magical force? I don't really know, so it could be either.
This is a little more steampunky. Perhaps it's a crucible for orichalcum or a gateway to another dimension.
Finally, one thing that is identifiably GURPSy is the contributions of Canadians to the game. Our line editor Sean Punch and important GURPS author David Pulver are both from Canada. So, then, here's a bit of Canada in a d6. Specifically, it's the environs of St. John's, Newfoundland.
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