Issue #3 of the GURPS fanzine The Path of Cunning is out. It contains some notes I wrote on Cold Shard Mountains. Part of it expands on how it runs contrary to the premise of the Dungeon Fantasy line, and some of it gets into the sources of some of the ideas I used as the basis of parts of the setting, including this:
A while back, I made a Barad Dur case for The Kid's Xbox . And then he got a PS5. So... The first possibility I looked at for a way of dressing up the console was Minas Tirith, but there's no way I could make that fit in any reasonable space. Then I hit on the Argonath, the twin statues marking the northern border of Gondor on the Anduin. One statue on either side? Doable. There are a bunch of free versions of the Argonath out there, but they kind of suck, so I shelled out a few bucks for a much better model , and I do not regret it. Much like Barad Dur, I went through the simple process of scaling up and dividing into printable parts and then the multi-week process of printing them all out. After gluing together, I put on a coat of sandable primer. The thicker paint helps conceal the print lines a little bit. Then stippling to give a natural stone look. I wanted the unsculpted parts to look like they still had natural ground cover on them, so I masked the st...
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