Skip to main content

Car Wars Printable Minis

I'm old enough to be a player of Car Wars from Steve Jackson Games from the Pocket Box days. Old enough, even, that I've got a copy of Sunday Drivers (clearly a superior title), not Crash City. But it became much too complicated a game to keep playing after a while, or rather my ability to take the time to deal with complexity declined markedly. But I've been delighted by the new, much faster edition of Car Wars which came out not too long ago.


My one problem with the game is that instead of tiny cardboard counters, it uses Matchbox/Hot Wheels-scaled minis...no, that's actually not a problem. That's excellent. They look great and make the game more fun to play. The problem lurks inside of that. They're great minis and they invite painting. Indeed, SJ Games as a series of videos about painting car minis on their Youtube channel. The problem, then, is that I want to paint my car minis, but I suck at painting minis. Like, I'm the worst at it. And while I'd love to practice my painting (I sometimes like to paint minis and miniature terrain during long, dull work meetings the way other people doodle in the margins), the manufactured minis cost way too much for me to experiment with. 


And so SJ Games came to the rescue again with their CARnage Kickstarter, selling files for 3d printing your own Car Wars minis. Now I can print off as many cars as I like to practice painting and leave my original cars in pristine condition. Huzzah! So far, they've printed very nicely for me. I had some failures, but that was an issue on my end with the magnetic build plate not playing nicely.


So how do my initial experiments at painting cars look? They suck!






I mean, the minis themselves are great, but the paint jobs are terrible. But that's OK. These are supposed to be a learning experience. Lessons learned here:

  • I've been using craft store acrylics. They've been fine when I've used them on 3d printed terrain, but at this scale they're too thick by themselves and don't behave well when thinned out. I need to move to paint formulated more specifically for minis. I've got a limited supply of that somewhere, but I need to find it. Also, maybe work with/improvise a wet palate.
  • I need to use finer brushes for most jobs. Again, have them, but need to find them.
  • The color-shift metallic paints I have are much too thick, and the day-glow neon paints are just weird, both too thick and too thin at the same time, so maybe I put those aside for now.

I also need to experiment with the printable weapons and accessories which can be glued onto suitably scaled toy cars.

That said, the neon paints under UV light are kinda cool.








Comments

Popular posts from this blog

The Book of Weird

Some time ago, I wrote about one of my early significant influences, the Judges' Guild Ready Ref Sheets . But recently I was reminded of an even earlier influence, The Book of Weird , by Barbara Ninde Byfield. Or, to give it its full title as it appears on the cover: The Book of Weird, Being a Most Desirable Lexicon of The Fantastical, Wherein Kings & Dragons, Trolls & Vampires, to say nothing of Elves & Gnomes, Queens, Knaves & Werewolves are made Manifest, & many, many further Revelations of The Mystical Order of Things are brought to light.   But yeah, The Book of Weird is much easier to type .   The book has had a somewhat complicated publishing history. It was initially published in 1967 under the title The Glass Harmonica . There being but a single passing mention of that instrument in the book, it was reissued in 1973 under the title given here in a large (9x11-ish) format, and reprinted yet again in a somewhat smaller format in 1994, which happens to b

Charcuterie Bard

A few days ago, I dropped this random gag:   I shall make a character for an RPG who has powers related to artistic creativity, but instead of music and song, they come from arranging cheeses and cured meats. A charcuterie bard. — Turhan's Bey Company (@turhansbeycmpny) December 21, 2021   But then I remembered that there's absolutely precedent for food-based magic:  So, then, obviously we can have food-based bards in GURPS, right? The best approach I see is modifying the Enthrallment skills (p. B191). However, rather than requiring Public Speaking at 12+ as a prerequisite, a charcuterie bard requires Cooking and Professional Skill (Food Stylist) at 12+; see Ferrous Metal Food Fighting Guy for a bit on the latter. The skills are used by preparing and feeding an audience with tasty, tasty foods. The elements of food in question cost a minimum of 1% of COL per target, though higher quality ingredients provide a bonus (use costs and reaction bonuses for styling, GURPS Low-Tech

Ferrous Metal Food Fighting Guy!

(This is something I wrote up some years back. I'm putting it here so I can find it more easily when I want to. Though it's rather silly, it's also where I came up with the idea of high-quality materials which don't provide a bonus to the craftsman's skill, but do add to the margin of success, a mechanism which later appeared in the crafting rules in GURPS Low-Tech Companion 3 .) One of the things not to be found in GURPS 4e is extensive rules for competitive cooking. If two cooks of steely resolve rise up to face one another across a cooking coliseum, the GM can only fall back on hand-waving and contests of skill. This article fills that much-needed gap. GURPS chefs can now stage furious contests wherein they construct fanciful dishes, the more elaborate the better, and prove whose cooking rules the day. To the kitchen! Procedure These rules provide guidance for attempting to cook complex dishes and comparing their quality when the cooking is done. A che