Skip to main content

Auto-treasure, batch 1

So here's a thing. Having tired of the thug-o-matic for the time being, I've turned my attention to something that'll automatically generate treasures based on DF8. It randomly picks a bunch of items and embellishments with total values within a range I provide (in this case, $1000 to $5000), spits out the list and grand totals, and I come up with suitable prose. Here's a bunch, which seem to have ended up no more than slightly Vancian. I don't think it's quite accounting for everything yet, but it's at least partly there:

A high-quality if well-used piece of leather armor, dyed a deep, dull blue but marked with an indelible bloodstain over the heart. It carries an unmistakable chill with it, but allows the user to cast the Cool spell. Leather armor; Fine quality, Stained (CF -0.1), Dyed (average), Aura Of Cold; Cool enchantment. $4,380; 7.5 lbs.

An articulated, albeit mundane and inert, prosthetic hand, inlaid extensively with tiny beads of glass and glazed ceramic in shades of yellow and red. Prosthetic Hand, Inlay (cheap, extensive). $3,200, 1 lb.

A pair of magnifying lenses held in a large, hinged, v-shaped frame, suitable for perching on one's nose. The frames are gilded, inlaid with a curling, wave-like pattern in pale blue enamel, painted with tiny fish and birds around the waves, and decorated with long braided silk tassels which double as ties to keep them on the user's face. Corrective Spectacles, Gilding, Inlay (cheap, extensive), Painting/Enamel (minimal), Fringe (expensive). $4,425.00; 0.5 lbs.

A plumbata which leaves a shower of tiny sparks when it moves and allows the user to speak with remarkable powers of persuasion. Plumbata, Visible Trail (Sparkling Motes), Silver Tongue enchantment (cast only). $4,040, 1 lb.

A solid necklace made from bronze, covered in geometric patterns of red enamel and inlaid with the crude shapes of hammers and spears picked out in flecks of polished marble. The torc is somewhat worse for wear, with some of the exposed bronze gone green with age. Average Bronze Torc, Painting/Enamel (extensive), Inlay (cheap, extensive), Corroded (CF -0.25). $1,788, 2.25 lbs.

An iron strongbox divided into small cubicles. It carries with it the faint scent of decay, but provides the user with flaming hands while the moon is waning. Strongbox, Iron, Compartmentalized, Scent (Decay), Burning Touch (Time Restrictions (Waning Moon)). $4,725, 18 lbs.

Comments

Iron Llama said…
Unfortunately, it's a bit of a mess. I started by leveraging the Access database I assembled to write DF13 with. However, VBA is clearly not the right language for it. I'm all but resigned to porting it to Java, and if I'm doing that, I may as well change the database back end to something like MySQL, and the whole thing smacks of effort.

For those of you not from a technical background: since the prophecies from the ancient scrolls aren't compatible with duotronic circuits, I'll need to reroute sub-light power through a matrix to regenerate the dilithium crystals before I can get the warp drive back on line.
Douglas Cole said…
I need an Alien'o'matic and an Army Ranger o' Matic for my GURPS Alien Menace campaign!

Popular posts from this blog

The Last Pyramid

Today saw the publication of the final issue of Steve Jackson Games's Pyramid magazine, as was announced several months ago. Broadly speaking, it was the victim of generally rough times within the gaming industry.

I'm one of what is surely a small number of people who have been published in all three iterations of Pyramid. I'd had some previous contact with SJ Games--some stuff I helped with ended up in GURPS Cyberpunk, which in turn has doubtless gotten my name on the Federal Register of Dangerous Hoodlums--but it wasn't until the later days of the paper version of Pyramid that I finally got up the nerve to try my hand at writing an article. The result was a short piece on low-tech (mostly Medieval) economies, which became my first professionally published work.

This, apparently, was enough encouragement. Having seen how painless the process actually was, I started thinking in terms of writing for publication. It didn't hurt that around this time I went to work fo…

Fraxinetum

I came across another one of those historical footnotes which would in years past have prompted a Pyramid  article. With Pyramid still gone, here we go again:
Introduction The early Middle Ages were dangerous and chaotic for much of western Europe. Vikings raided along coasts and river from the north and all the way around Europe's west coast and into the Mediterranean. Magyars attacked from the east. And Muslims (mostly but certainly not all North African Berbers) took over most of Spain and raided elsewhere along the Mediterranean coast.

But while many people know at least about the existence of Muslim Spain, fewer people are aware of Muslim France.  For a time in the 8th through 10th centuries, large stretches of the south coast of France were under Muslim rule, and parts of that were administered from one of the world's most glamorous vacation spots. This was Medieval Fraxinetum.
History In 711 AD, things were going well for the expanding Muslim caliphate. An Arab-led Berb…

What GURPS Doesn't Have

I was reading this post by Refplace about common GURPS myths: it's dead (no, it gets regular monthly support and doesn't need a new edition), there are no settings (no, there's a zillion of them), and so on. And while GURPS has lots of stuff, the no-settings meme in particular did get me thinking about notable gaps which still exist in the GURPS line. I can think of three gaps that might usefully be filled.

A vehicle design system is, of course, one of those gaps. Many games need no such thing, but general-purpose rules for stuff are very much in GURPS's lane. The 4e vehicle design book is still going through its interminable process, so I suppose we'll see it when we see it. I'm curious as to whether we'll ever see a similar gun-design system, which would also be appropriate.

Then there's a setting line. Yes, yes, I know. GURPS has settings. It has many settings. I would respectfully submit that there's no setting line for 4e in the way there is fo…