Skip to main content

Chigan: Architecture



Land for construction is often at a premium. Lowland real estate is needed for farming, and slopes are difficult to build large structures on. Therefore, buildings in Chigan are relatively tall and narrow, with three or four stories being very common. In the lowlands, a typical household consists of several narrow towers at the corners of a walled courtyard. Stories within a tower typically consist of a single room; any necessary divisions are created by portable wooden or fabric screens. Small windows on all sides, often decorated with elaborately carved lattices, provide cross-ventilation without letting in too much light, while the courtyard provides shaded but open work space. Particularly wealthy homes are a complex of towers and small courtyards and sometimes contain a large central tower or high-ceilinged hall; temple and monastery architecture is similar. Poorer people live in compounds where they may occupy a tower (or just one floor of a tower) but share a courtyard with neighbors. Ladders are usually used instead of space-gobbling stairs; spiral staircases are a common sign of an up-and-coming household. Higher stories, and particularly the inward-facing sides, may have balconies.

At higher altitudes, a household may have a single, large tower with very thick, insulating walls. The interior is likely to be divided into rooms with walls rather than portable screens. Though such buildings typically have a walled courtyard, the walls are much lower than a town building, and work is only done there in calm weather. Typically, animals are kept on the ground floor, and people live upstairs.

In any event, most buildings are made of earthen materials. The hills are rich in broken stone, so most structures are rubble packed together with earth, with wooden floors and ceilings. The very poor may live in structures constructed mainly from bamboo, possibly with facings of mud and straw. Buildings are typically colored differently than their surroundings. Buildings of the moderately wealthy are whitewashed and have contrasting colors of paint around doors, windows, and any visible structural members, but even the poorest have at least a facing of clay which contrasts with the nearby earth. Inside, elaborately carved wooden panels and tapestry wall hangings are common decorations.

Comments

Popular posts from this blog

Spaced Out Rides

(This is the kind of thing I'd have sent into Pyramid   back in the day, but that's not an option now, so here we are.)   The GURPS Action series is the gift that keeps on giving for a lot of modern-and-later gaming. GURPS Action 2: Exploits has rules for sneaking around, running away, and all kinds of other activities which can be easily transplanted to cyberpunk and other high-tech settings. GURPS Action 6: Tricked-Out Rides provides more of the same for its topic, giving an easy framework for describing and even designing common types of vehicles without all the math and paralysis-by-analysis of GURPS Vehicles. Pick a standardized vehicle type (van, compact car, etc.) and apply modifiers (rugged, tinted windows). But, of course, it’s limited. It’s just ten pages, after all, so it’s great for common passenger vehicles for the modern(ish) era. But higher-tech vehic...

G$ --> DND GP

A GURPS $ is worth 1.27 D&D 5e SP, which is interesting because in GURPS Dungeon Fantasy, the typical $1 coin is a silver piece. And a D&D GP is worth about $7.87 in GURPS. So, where does that come from? A while back, I cautioned someone considering using (among other things) GURPS Renaissance Venice: Merchants of Venice  in a non-GURPS game that prices listed in the extensive lists of trade goods were expressed in GURPS $, which might not have obvious conversions into other game systems. But if one wanted to convert GURPS prices into D&D or vice versa, how would that work? It crossed my mind to take a "basket of goods" approach. Economists measure inflation not by picking a single commodity, like the price of gold or oil or wheat, and seeing how that changes over time, but by taking the combined value of a set of common commodities. This provides a more comprehensive picture of the cost of living. Perhaps gas becomes less expensive while the price of whe...

Argonath 5

A while back, I made a Barad Dur case for The Kid's Xbox . And then he got a PS5. So...   The first possibility I looked at for a way of dressing up the console was Minas Tirith, but there's no way I could make that fit in any reasonable space. Then I hit on the Argonath, the twin statues marking the northern border of Gondor on the Anduin. One statue on either side? Doable.   There are a bunch of free versions of the Argonath out there, but they kind of suck, so I shelled out a few bucks for a much better model , and I do not regret it. Much like Barad Dur, I went through the simple process of scaling up and dividing into printable parts and then the multi-week process of printing them all out. After gluing together, I put on a coat of sandable primer. The thicker paint helps conceal the print lines a little bit.   Then stippling to give a natural stone look.   I wanted the unsculpted parts to look like they still had natural ground cover on them, so I masked the st...