Skip to main content

Hoardomatic Code: Sample Data


And finally, data. Without the XML files, this is all, in the words of Han Solo, a really short trip. These (redundant, poorly structured) batches of XML are representative of the nature and structure of data required. Here's what they contain.

BulkGoods.xml: Detailed breakdowns of additional properties of bulk goods, notably the unit of measurement and containment type. These include W for wet goods like wines and pickles which must be stored in waterproof containers, D for dry goods like spices which can go in boxes and bags, and N for things like hides and raw fibers which are measured by bulk quantities but don't require containment.
Containers.xml: Detailed breakdowns of additional properties of containers, notably containment type and storage capacity.
Curses.xml: Curses are like lightweight enchantments or embellishments, with a name and a CF, which Items use to modify the cost of enchantments.
Embellishments.xml: Properties of mundane embellishments, including name, weight modifier, CF, and embellishment codes indicating properties of items with which they can be matched. Some have motif code, indicating whether or not decorative motifs are suitable to the embellishment.
Enchantments.xml: Name, cost, and item type for enchantments. Also includes energy reserve value, which isn't actually used in my code, 'cause all of the XML files are automated extracts from the database tables I maintain for my own use.
Gems.xml: Name and value modifier for gems.
Items.xml: As the Item class is key to the code, Items.xml is the most important data file. Lists items with name, base cost, base weight, and one or more attributes indicating which embellishments and enchantments are suitable for use with it.
Motifs.xml: A fairly simple list of decorative motifs.
SupernaturalEmbellishments.xml: List of supernatural embellishments which is called on for some enchanted items. Just a name and CF.



BulkGoods.xml

<?xml version="1.0" encoding="UTF-8"?>
<bulkgoods>

<item name="7-UP">
   <name>7-UP</name>
   <UnitPrice>5</UnitPrice>
   <Wt>8</Wt>
   <Unit>gallon</Unit>
   <ContainmentType>W</ContainmentType>
</item>

<item name="Emeril's Essence">
   <name>Emeril's Essence</name>
   <UnitPrice>150</UnitPrice>
   <Wt>0.0625</Wt>
   <Unit>oz.</Unit>
   <ContainmentType>D</ContainmentType>
</item>

<item name="Chanel Number 5">
   <name>Chanel Number 5</name>
   <UnitPrice>35</UnitPrice>
   <Wt>0.0625</Wt>
   <Unit>oz.</Unit>
   <ContainmentType>W</ContainmentType>
</item>

<item name="MSG">
   <name>MSG</name>
   <UnitPrice>150</UnitPrice>
   <Wt>0.0625</Wt>
   <Unit>oz.</Unit>
   <ContainmentType>D</ContainmentType>
</item>

<item name="Candle, Tea Light">
   <name>Candle, Tea Light</name>
   <UnitPrice>5</UnitPrice>
   <Wt>1</Wt>
   <Unit>Each</Unit>
   <ContainmentType>D</ContainmentType>
</item>

<item name="Candle, Birthday">
   <name>Candle, Birthday</name>
   <UnitPrice>0.5</UnitPrice>
   <Wt>1</Wt>
   <Unit>Each</Unit>
   <ContainmentType>D</ContainmentType>
</item>

<item name="Mrs. Dash">
   <name>Mrs. Dash</name>
   <UnitPrice>150</UnitPrice>
   <Wt>0.0625</Wt>
   <Unit>oz.</Unit>
   <ContainmentType>D</ContainmentType>
</item>

<item name="Cloth, Lycra">
   <name>Cloth, Lycra</name>
   <UnitPrice>5</UnitPrice>
   <Wt>1.5</Wt>
   <Unit>Bale</Unit>
   <ContainmentType>N</ContainmentType>
</item>

<item name="Cloth, Fuzzy Fleece">
   <name>Cloth, Fuzzy Fleece</name>
   <UnitPrice>565</UnitPrice>
   <Wt>1</Wt>
   <Unit>Bale</Unit>
   <ContainmentType>N</ContainmentType>
</item>

<item name="Whiteout">
   <name>Whiteout</name>
   <UnitPrice>65</UnitPrice>
   <Wt>0.5</Wt>
   <Unit>Each</Unit>
   <ContainmentType>W</ContainmentType>
</item>

<item name="Root beer">
   <name>Root beer</name>
   <UnitPrice>16</UnitPrice>
   <Wt>1</Wt>
   <Unit>pint</Unit>
   <ContainmentType>W</ContainmentType>
</item>

<item name="Pleather">
   <name>Pleather</name>
   <UnitPrice>200</UnitPrice>
   <Wt>75</Wt>
   <Unit>Bale</Unit>
   <ContainmentType>N</ContainmentType>
</item>

</bulkgoods>

Containers.xml

<?xml version="1.0" encoding="UTF-8"?>
<names>
<item name="Gift Box, Small">
   <name>Gift Box, Small</name>
   <Cost>2</Cost>
   <Wt>0.25</Wt>
   <ContainmentType>D</ContainmentType>
   <Capacity>2.5</Capacity>
   <attributes value="H"/>
</item>

<item name="Gift Box, Large">
   <name>Gift Box, Large</name>
   <Cost>15</Cost>
   <Wt>2</Wt>
   <ContainmentType>D</ContainmentType>
   <Capacity>20</Capacity>
   <attributes value="H"/>
</item>

<item name="Gift Bag">
   <name>Gift Bag</name>
   <Cost>30</Cost>
   <Wt>3</Wt>
   <ContainmentType>D</ContainmentType>
   <Capacity>40</Capacity>
   <attributes value="S"/>
</item>

<item name="Shipping Crate">
   <name>Shipping Crate</name>
   <Cost>1000</Cost>
   <Wt>220</Wt>
   <ContainmentType>D</ContainmentType>
   <Capacity>3300</Capacity>
   <attributes value="H"/>
</item>

<item name="Sippy Cup">
   <name>Sippy Cup</name>
   <Cost>5</Cost>
   <Wt>0.25</Wt>
   <ContainmentType>W</ContainmentType>
   <Capacity>0.5</Capacity>
   <attributes value="H"/>
</item>

<item name="Filter Bottle">
   <name>Filter Bottle</name>
   <Cost>3</Cost>
   <Wt>1</Wt>
   <ContainmentType>W</ContainmentType>
   <Capacity>2</Capacity>
   <attributes value="H"/>
</item>

<item name="2 liter bottle">
   <name>2 liter bottle</name>
   <Cost>10</Cost>
   <Wt>4</Wt>
   <ContainmentType>W</ContainmentType>
   <Capacity>2</Capacity>
   <attributes value="H"/>
</item>

<item name="Milk Jug">
   <name>Milk Jug</name>
   <Cost>10</Cost>
   <Wt>0.25</Wt>
   <ContainmentType>W</ContainmentType>
   <Capacity>8</Capacity>
   <attributes value="S"/>
</item>

<item name="Tanker Trailer">
   <name>Tanker Trailer</name>
   <Cost>300</Cost>
   <Wt>60</Wt>
   <ContainmentType>W</ContainmentType>
   <Capacity>60000</Capacity>
   <attributes value="H"/>
</item>

</names>

Curses.xml

<?xml version="1.0" encoding="UTF-8"?>
<curses>
    <item name="Plays the same song over and over">
   <Curse>Plays the same song over and over</Curse>
   <CF>-0.5</CF>
</item>

<item name="Backlash (Poor Q Rating)">
   <Curse>Backlash (Poor Q Rating)</Curse>
   <CF>-0.2</CF>
</item>

<item name="Interesting Times">
   <Curse>Interesting Times</Curse>
   <CF>-0.2</CF>
</item>

<item name="Dysfunctional Family">
   <Curse>Dysfunctional Family</Curse>
   <CF>-0.2</CF>
</item>

<item name="Knuckle-Cracking">
   <Curse>Knuckle-Cracking</Curse>
   <CF>-0.2</CF>
</item>

</curses>

Embellishments.xml

<?xml version="1.0" encoding="UTF-8"?>
<embellishments>
<item name="Foin">
   <Embellishment>Foin</Embellishment>
   <CF>1.5</CF>
   <emb_code>W</emb_code>
   <wtmod>1</wtmod>
</item>
<item name="Foin">
   <Embellishment>Foin</Embellishment>
   <CF>2.5</CF>
   <emb_code>MW</emb_code>
   <wtmod>1.1</wtmod>
</item>
<item name="Foin">
   <Embellishment>Foin</Embellishment>
   <CF>2.5</CF>
   <emb_code>S</emb_code>
   <wtmod>1.1</wtmod>
</item>
<item name="Foin">
   <Embellishment>Foin</Embellishment>
   <CF>6.3</CF>
   <emb_code>B</emb_code>
   <wtmod>1.2</wtmod>
</item>
<item name="Foin">
   <Embellishment>Foin</Embellishment>
   <CF>6</CF>
   <emb_code>A</emb_code>
   <wtmod>0.85</wtmod>
</item>
<item name="Supafoin">
   <Embellishment>Supafoin</Embellishment>
   <CF>6</CF>
   <emb_code>A</emb_code>
   <wtmod>0.85</wtmod>
</item>
<item name="Supafoin">
   <Embellishment>Supafoin</Embellishment>
   <CF>16</CF>
   <emb_code>W</emb_code>
   <wtmod>1.7</wtmod>
</item>
<item name="Supafoin">
   <Embellishment>Supafoin</Embellishment>
   <CF>16</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
</item>
<item name="Bedazzling (cheap, extensive)">
   <Embellishment>Bedazzling (cheap, extensive)</Embellishment>
   <CF>4</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (cheap, minimal)">
   <Embellishment>Bedazzling (cheap, minimal)</Embellishment>
   <CF>1.5</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (expensive, extensive)">
   <Embellishment>Bedazzling (expensive, extensive)</Embellishment>
   <CF>7</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (expensive, minimal)">
   <Embellishment>Bedazzling (expensive, minimal)</Embellishment>
   <CF>3</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (cheap, extensive)">
   <Embellishment>Bedazzling (cheap, extensive)</Embellishment>
   <CF>4</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (cheap, minimal)">
   <Embellishment>Bedazzling (cheap, minimal)</Embellishment>
   <CF>1.5</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (expensive, extensive)">
   <Embellishment>Bedazzling (expensive, extensive)</Embellishment>
   <CF>7</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Bedazzling (expensive, minimal)">
   <Embellishment>Bedazzling (expensive, minimal)</Embellishment>
   <CF>3</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Designer Logos (extensive)">
   <Embellishment>Designer Logos (extensive)</Embellishment>
   <CF>2</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Designer Logos (minimal)">
   <Embellishment>Designer Logos (minimal)</Embellishment>
   <CF>0.75</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
   <motif>P</motif>
</item>
<item name="Material (Recyclable Plastic)">
   <Embellishment>Material (Recyclable Plastic)</Embellishment>
   <CF>0.5</CF>
   <emb_code>B</emb_code>
   <wtmod>1</wtmod>
</item>
<item name="Material (Bakelite)">
   <Embellishment>Material (Bakelite)</Embellishment>
   <CF>1</CF>
   <emb_code>B</emb_code>
   <wtmod>2</wtmod>
</item>
<item name="Corroded">
   <Embellishment>Corroded</Embellishment>
   <CF>-0.25</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
</item>
<item name="Tie-Dye (extensive)">
   <Embellishment>Tie-Dye (extensive)</Embellishment>
   <CF>5</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>Y</motif>
</item>
<item name="Tie-Dye (minimal)">
   <Embellishment>Tie-Dye (minimal)</Embellishment>
   <CF>2</CF>
   <emb_code>S</emb_code>
   <wtmod>1</wtmod>
   <motif>Y</motif>
</item>
<item name="Jeweled">
   <Embellishment>Jeweled</Embellishment>
   <CF>40</CF>
   <emb_code>H</emb_code>
   <wtmod>1</wtmod>
</item>
</embellishments>

Enchantments.xml

<?xml version="1.0" encoding="UTF-8"?>
<enchantments>
<item name="Oh There It Is">
   <Enchantment>Oh There It Is</Enchantment>
   <Type>ALL</Type>
   <Cost>8000</Cost>
   <Reserve>6</Reserve>
</item>
<item name="Take That You Fiend">
   <Enchantment>Take That You Fiend</Enchantment>
   <Type>W</Type>
   <Cost>4000</Cost>
   <Reserve>6</Reserve>
</item>
<item name="Abracadabra">
   <Enchantment>Abracadabra</Enchantment>
   <Type>ALL</Type>
   <Cost>24000</Cost>
   <Reserve>48</Reserve>
</item>
<item name="Hocus Pocus">
   <Enchantment>Hocus Pocus</Enchantment>
   <Type>ALL</Type>
   <Cost>6000</Cost>
   <Reserve>12</Reserve>
</item>
<item name="Bibbidy Bobbity Boo">
   <Enchantment>Bibbidy Bobbity Boo</Enchantment>
   <Type>ALL</Type>
   <Cost>12000</Cost>
   <Reserve>24</Reserve>
</item>
<item name="Curses">
   <Enchantment>Curses</Enchantment>
   <Type>ALL</Type>
   <Cost>18000</Cost>
   <Reserve>36</Reserve>
</item>
<item name="Curses Foiled">
   <Enchantment>Curses Foiled</Enchantment>
   <Type>ALL</Type>
   <Cost>24000</Cost>
   <Reserve>48</Reserve>
</item>
<item name="Curses Foiled Again">
   <Enchantment>Curses Foiled</Enchantment>
   <Type>ALL</Type>
   <Cost>30000</Cost>
   <Reserve>60</Reserve>
</item>
<item name="Alla Kazam">
   <Enchantment>Alla Kazam</Enchantment>
   <Type>ALL</Type>
   <Cost>20000</Cost>
   <Reserve>48</Reserve>
</item>
<item name="Alla Peanut Butter Sandwiches">
   <Enchantment>Alla Peanut Butter Sandwiches</Enchantment>
   <Type>ALL</Type>
   <Cost>15000</Cost>
   <Reserve>30</Reserve>
</item>
<item name="Zap">
   <Enchantment>Zap</Enchantment>
   <Type>MW</Type>
   <Cost>12000</Cost>
   <Reserve>12</Reserve>
</item>
<item name="Kapow">
   <Enchantment>Kapow</Enchantment>
   <Type>W</Type>
   <Cost>8000</Cost>
   <Reserve>18</Reserve>
</item>
   
</enchantments>

Gems.xml

<?xml version="1.0" encoding="UTF-8"?>
<gems>
    <item name="Rhinestone">
   <Gem>Rhinestone</Gem>
   <V>5</V>
</item>

<item name="Tanzenite">
   <Gem>Tanzenite</Gem>
   <V>25</V>
</item>

<item name="Shiny Glass">
   <Gem>Shiny Glass</Gem>
   <V>3</V>
</item>

<item name="Zircon">
   <Gem>Zircon</Gem>
   <V>30</V>
</item>

<item name="Moissanite">
   <Gem>Moissanite</Gem>
   <V>10</V>
</item>
</gems>

Items.xml

<?xml version="1.0" encoding="UTF-8"?>
<items>

<item name="Pointything Cane">
   <name>Pointything Cane</name>
   <Cost>600</Cost>
   <Wt>1.5</Wt>
   <attributes value="H"/>
   <attributes value="W"/>
</item>

<item name="Grille">
   <name>Grille</name>
   <Cost>31.25</Cost>
   <Wt>0.5</Wt>
   <attributes value="Jewelry"/>
   <attributes value="H"/>
</item>

<item name="Prince Albert">
   <name>Prince Albert</name>
   <Cost>0.625</Cost>
   <Wt>0.01</Wt>
   <attributes value="Jewelry"/>
   <attributes value="H"/>
</item>

<item name="Bullets">
   <name>Bullets</name>
   <Cost>2</Cost>
   <Wt>0.1</Wt>
   <attributes value="H"/>
   <attributes value="M"/>
   <attributes value="AMMO"/>
</item>

<item name="Bullets, hollow-point">
   <name>Bullets, hollow-point</name>
   <Cost>2.5</Cost>
   <Wt>0.1</Wt>
   <attributes value="H"/>
   <attributes value="M"/>
   <attributes value="AMMO"/>
</item>

<item name="Choppything">
   <name>Choppything</name>
   <Cost>50</Cost>
   <Wt>4</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
   <attributes value="Brand-H"/>
</item>

<item name="Blackboard">
   <name>Blackboard</name>
   <Cost>60</Cost>
   <Wt>7</Wt>
   <attributes value="H"/>
   <attributes value="Brand-H"/>
</item>

<item name="Backpack Toolkit, Pleatherworker">
   <name>Backpack Toolkit, Pleatherworker</name>
   <Cost>250</Cost>
   <Wt>7.5</Wt>
   <attributes value="H"/>
   <attributes value="S"/>
</item>

<item name="BackPointything">
   <name>BackPointything</name>
   <Cost>550</Cost>
   <Wt>3</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="Ball">
   <name>Ball</name>
   <Cost>3</Cost>
   <Wt>0.25</Wt>
   <attributes value="H"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
</item>

<item name="Barding, Turtle">
   <name>Barding, Turtle</name>
   <Cost>540</Cost>
   <Wt>37</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
</item>

<item name="Bastard Pointything">
   <name>Bastard Pointything</name>
   <Cost>650</Cost>
   <Wt>5</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="BroadPointything">
   <name>BroadPointything</name>
   <Cost>500</Cost>
   <Wt>3</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="Trench Coat">
   <name>Trench Coat</name>
   <Cost>210</Cost>
   <Wt>16</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
</item>

<item name="Frizbee">
   <name>Frizbee</name>
   <Cost>50</Cost>
   <Wt>0.5</Wt>
   <attributes value="H"/>
   <attributes value="M"/>
</item>

<item name="Denim Armor Suit">
   <name>Denim Armor Suit</name>
   <Cost>180</Cost>
   <Wt>13</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
</item>

<item name="Double Mail Hip Flask">
   <name>Double Mail Hip Flask</name>
   <Cost>520</Cost>
   <Wt>44</Wt>
   <attributes value="A"/>
   <attributes value="H"/>
</item>

<item name="Dress SmallPointything">
   <name>Dress SmallPointything</name>
   <Cost>300</Cost>
   <Wt>1</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="Dueling Bohemian Ear-Spoon">
   <name>Dueling Bohemian Ear-Spoon</name>
   <Cost>90</Cost>
   <Wt>6</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
   <attributes value="Brand-H"/>
</item>

<item name="Dueling PollChoppything">
   <name>Dueling PollChoppything</name>
   <Cost>100</Cost>
   <Wt>8</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
   <attributes value="Brand-H"/>
</item>


<item name="GURPS Basic Set: Characters">
   <name>GURPS Basic Set: Characters</name>
   <Cost>50</Cost>
   <Wt>2.5</Wt>
   <attributes value="B"/>
</item>

<item name="GURPS Basic Set: Campaigns">
   <name>GURPS Basic Set: Campaigns</name>
   <Cost>45</Cost>
   <Wt>2.5</Wt>
   <attributes value="B"/>
</item>

<item name="Great Choppything">
   <name>Great Choppything</name>
   <Cost>100</Cost>
   <Wt>8</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
   <attributes value="Brand-H"/>
</item>

<item name="GreatPointything">
   <name>GreatPointything</name>
   <Cost>800</Cost>
   <Wt>7</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="Heavy Pleather Leggings">
   <name>Heavy Pleather Leggings</name>
   <Cost>60</Cost>
   <Wt>4</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Heavy Pleather Sleeves">
   <name>Heavy Pleather Sleeves</name>
   <Cost>50</Cost>
   <Wt>2</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Hook Pointything">
   <name>Hook Pointything</name>
   <Cost>200</Cost>
   <Wt>3</Wt>
   <attributes value="W"/>
   <attributes value="H"/>
</item>

<item name="Pleather Armor">
   <name>Pleather Armor</name>
   <Cost>100</Cost>
   <Wt>10</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Cap">
   <name>Pleather Cap</name>
   <Cost>32</Cost>
   <Wt>0</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Gloves">
   <name>Pleather Gloves</name>
   <Cost>30</Cost>
   <Wt>0</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Helm">
   <name>Pleather Helm</name>
   <Cost>20</Cost>
   <Wt>0.5</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Jacket">
   <name>Pleather Jacket</name>
   <Cost>50</Cost>
   <Wt>4</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Leggings">
   <name>Pleather Leggings</name>
   <Cost>40</Cost>
   <Wt>2</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Pants">
   <name>Pleather Pants</name>
   <Cost>40</Cost>
   <Wt>3</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

<item name="Pleather Suit">
   <name>Pleather Suit</name>
   <Cost>340</Cost>
   <Wt>19.5</Wt>
   <attributes value="A"/>
   <attributes value="S"/>
   <attributes value="Brand-S"/>
   <attributes value="Skin"/>  
</item>

</items>

Motifs.xml

<?xml version="1.0" encoding="UTF-8"?>
<motifs>
    <item name="Good hat">
   <Motif>Good hat</Motif>
</item>
<item name="Evil hat">
   <Motif>Evil hat</Motif>
</item>
<item name="Police Badge">
   <Motif>Police Badge</Motif>
</item>
<item name="Corporate Logo">
   <Motif>Corporate Logo</Motif>
</item>
<item name="Pirate Parrot">
   <Motif>Pirate Parrot</Motif>
</item>
<item name="Anime Hair">
   <Motif>Anime Hair</Motif>
</item>
<item name="Bat Symbol">
   <Motif>Bat Symbol</Motif>
</item>
<item name="Superman Shield">
   <Motif>Superman Shield</Motif>
</item>
<item name="Gang Sign">
   <Motif>Gang Sign</Motif>
</item>
<item name="Philly Phanatic">
   <Motif>Philly Phanatic</Motif>
</item>
<item name="Emoji">
   <Motif>Emoji</Motif>
</item>
</motifs>


SupernaturalEmbellishments.xml

<?xml version="1.0" encoding="UTF-8"?>
<embellishments>
    <item name="Extra Shiny">
   <Embellishment>Extra Shiny</Embellishment>
   <CF>0.25</CF>
</item>
<item name="Smells faintly of lilac">
   <Embellishment>Smells faintly of lilac</Embellishment>
   <CF>0.1</CF>
</item>
<item name="Bringz in da funk, bringz in da noize">
   <Embellishment>Bringz in da funk, bringz in da noize</Embellishment>
   <CF>0.5</CF>
</item>
<item name="Always points the other direction">
   <Embellishment>Always points the other direction</Embellishment>
   <CF>1</CF>
</item>
<item name="Knows how to tango">
   <Embellishment>Knows how to tango</Embellishment>
   <CF>1</CF>
</item>

</embellishments>


Comments

Popular posts from this blog

Car Wars Minis, Third Batch

Still having a go at these, trying out some new ideas. The short version is that having the right tools and materials is still key, but I've got a way to go with some other stuff. I think this one looks better in person than as a picture. A couple of shades of blue here with a blue wash and drybrushed metallic blue on some components. Oh, and purple spikes. I didn't even try to figure out something clever to do with the windshield. I'm finding that it's hard to make yellow work, but this one wasn't too bad. I initially tried masking the area for the blue stripe with tape, but it pulled off the paint instead. Had to do a swipe with a broad brush, which isn't great but worked better than I expected. Another one that looks better in person than on film. Tried to do a few different shades of green, which wasn't entirely successful. Probably my best out of this batch. I credit the red wash, which ended up being kind of glossy and goes well with the copper accents

Car Wars Minis, Second Batch

They say it's a poor craftsman who blames their tools. Is it a poor craftsman who gives them credit when things work out? If so, I am that craftsman. After my first round of not-great miniature painting, I ran off some more CW minis and tried more painting, this time digging up my well-hidden actually-for-minis paints (as opposed to the standard craft store acrylics I used the first time around), which I had more than I thought I did, and limited myself to my tiniest brushes. I also watched a few more YouTube videos about painting minis just to get a better feel for what it looked like when people did that. How did it come out? Still not great, but better. The first of batch #2 and by a considerable margin the worst. Involved some ill-advised dry brushing and the metallic paint I used for the weapons and I didn't thin the metallic paint I used on the weapons and side windows, losing all the detail in the process. This one...is actually OK. The thinned blue and purple paints gi

Charcuterie Bard

A few days ago, I dropped this random gag:   I shall make a character for an RPG who has powers related to artistic creativity, but instead of music and song, they come from arranging cheeses and cured meats. A charcuterie bard. — Turhan's Bey Company (@turhansbeycmpny) December 21, 2021   But then I remembered that there's absolutely precedent for food-based magic:  So, then, obviously we can have food-based bards in GURPS, right? The best approach I see is modifying the Enthrallment skills (p. B191). However, rather than requiring Public Speaking at 12+ as a prerequisite, a charcuterie bard requires Cooking and Professional Skill (Food Stylist) at 12+; see Ferrous Metal Food Fighting Guy for a bit on the latter. The skills are used by preparing and feeding an audience with tasty, tasty foods. The elements of food in question cost a minimum of 1% of COL per target, though higher quality ingredients provide a bonus (use costs and reaction bonuses for styling, GURPS Low-Tech